243,860 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added legacy terrain test code Added first version of legacy terrain shader (8 splat; atlas based) Renamed 4-splat legacy terrain shader used in testlevel
10 Years Ago
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Worked into Run north intro & outro, changes to main loop (source)
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
[racer] Now using the new mitering implementation.
10 Years Ago
Changed `Graphics.DrawLines()` to accept `Vector2f` points.
10 Years Ago
Implemented basic mitering for calls to `Graphics.DrawLines()` with large thickness values.
10 Years Ago
Added `Vector2i.Normalized`.
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Added `Vector2f.ManhattanLength`.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
zon
10 Years Ago
Blindly fixed a NaN error in NPCLocomotion.Move.
10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
Added checksum verification on connect
10 Years Ago
Refactored line clipping before rendering.
10 Years Ago
updated phrases
10 Years Ago
Added `RectF.IntersectsLine(start, end)`.
10 Years Ago
Added `RectI.IntersectsLine(start, end)`.
10 Years Ago
Added `Mathf.RandomVector()`.
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
Worked into run west intro & outro, updated .meta
10 Years Ago
missing icon
10 Years Ago
Bullets are slightly more visible added assault rifle item increased thompson recoil and lowered damage
10 Years Ago
Made a pass on replacing Debug.Log with Log and Error in our Manager classes.
10 Years Ago
Ball Trail colour comes from the court controller so can be changed per court
10 Years Ago
Added "Blocked" terrain topology type Added TerrainTopologySet terrain modifier
10 Years Ago
Moved GameManager int to Start, some AudioManager tweaks
10 Years Ago
generate.bat
10 Years Ago
Added checksum to connection approval protobuf
10 Years Ago
- Added support for Object context to our Debug.Log layer - Added convenient Error function, that automatically adds LogLevel.Error.
10 Years Ago
messing about
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
- Some small restructuring of startup_scene - More robustness to MonoBehaviourExt - More robustness to Manager - Misc updates to classes inheriting Manager - Small touchups to Audio Manager.
10 Years Ago
merge from main again
10 Years Ago
Updates to dive system, can now dive from standing rather than just running state. Can alter racket collision per shot.
10 Years Ago
Increased sun mesh brightness and decreased moon mesh brightness to work better with bloom / lens dirt
10 Years Ago
Fixed legacy upload
10 Years Ago
merge from main
10 Years Ago
- Added MonoBehaviourExt for better logging and error handling - Added ErrorMessageBox, laying the groundwork for displaying error messages through convenient methods. - Touched up on Manager, GameManager and Player classes a bit.
10 Years Ago
Enabled reflection probes on OS X / Linux if in-editor (no problems there)
10 Years Ago
AudioManager AudioState
10 Years Ago
Added per-instance seed offset to all decor spawners to increase cross-instance spread
10 Years Ago
Worked into run east intro & outro
10 Years Ago
Player now instantiates itself from Prefab, so that we don't have to pray that GameManager always does so first.
10 Years Ago
Don't throw unpushed realm errors outside of the editor