255,127 Commits over 3,990 Days - 2.66cph!
- Skill points are now awarded from level 2 onwards intead of 1
- Added targetted enemy health/name bar to top of gameplay UI
- Made targetFinder component
- Gave enemy prefabs real Name values
Further work on Frontend UI
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
- Splitting the Before Editor into partials, added NameGenerator tab
- Improved NameGenerator a lot, it's not fucking stupid now :D
- Renamed Alert to Notification (PlayerNotifications)
- Updated GSD
ActivityManager now saves properly, with GameManager and the whole game.
Added missing world setup object to PlayerModel scene
Removed racket from Igor prefab
- Fixed hidden enemy in 1-1
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
research bench 90% done ( minus artwork )
Spawntables. Climate. Stuff.
Basic male name generator stuff.
Reapplied lighthouse change from changeset 7789
Randomize monument placement order
rigged up the SMG and did some animations (deploy/idle)
Locked off special for AI when not available, can no longer attempt special when meter not full, added temp sound effect to warn player
- Updated TOD
- Organising UI widgets a bit, adding Widget classses for the player selection rect and time controls
- Moved the GameSpeeds enum and associated properties to GameManager
- TOD tweaks
Added Mavis backhand volleys & events
Fixed main menu NRE
Added "debugmode" start parameter
ActivityManager saves and loads, tho it doesn't do so when saving/loading the whole game. But it is added as an Extension to GameManager, which was also adapted to save/load with it.
added howie's concpet to reference folder
created swamp fish bone head and started to unwrap
FOR FUCK SAKE attempt to fix weird error
* Fixed GMPublish not updating addon tags
* Fixed game_ui entity not releasing player input on player death.
- Reverted some random script changes that were causing errors??
Temporarily switched ground plan back on for collision
Assigned JF character shader to characters and prefabs.
Added materials to rackets.
Added skybox to anim viewer scene, adjusted lighting to reflect current settings.
Fixed oddness with 0s becoming -1s when save/loading
fixed bullets in pistol texture
- Improved overlay blending in Before/Water shader
- GameManager.GameState property setter now forwards to UIManager.ChangeUiScreen, handling all top level screen changes
- Some preliminary work on PlayerAlerts and Alert class
- Various code style/layout consisteny updates
Converted water checks to a baked water map lookup for better performance and river support
Network++
Switched volleys to spline system