255,046 Commits over 3,990 Days - 2.66cph!

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Windows Build 501
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Missing files
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WIP
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Adding burlap headwrap 2 models, textures, etc.
bot
10 Years Ago
Windows Build 500
10 Years Ago
More texture size limits
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More texture size limits Runtime texture names
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Fixing a build error on Linux and OSX
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Backup before I ruin the grass.
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Increased health of sheet metal slightly increased cost of sheet metal
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Reenable the sound player on the torch attack effect again
10 Years Ago
Removing sound object recycling (we will do better than this)
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Removed the need for WorldSetup
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Fixed NREs in water on server
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10 Years Ago
Windows Build 499
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Special gift for Andre
10 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size