255,046 Commits over 3,990 Days - 2.66cph!
Adding burlap headwrap 2 models, textures, etc.
More texture size limits
Runtime texture names
Silly me, doing it all complicated
Ignore spawn handler position
Fixing a build error on Linux and OSX
Backup before I ruin the grass.
Increased health of sheet metal
slightly increased cost of sheet metal
Reenable the sound player on the torch attack effect again
Removing sound object recycling (we will do better than this)
Removed the need for WorldSetup
Fixed NREs in water on server
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing
- Improved cursor handling in TextEntry for Ctrl+Left/Right
- Improved the logic for AI squads in multiplayer (still needs some work)
- Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities
- Cleaned up the code for Lua timers
- Added VProf support to a bunch of functions
- Player view smoothing now works properly when walking up stairs with a custom step size