239,399 Commits over 3,837 Days - 2.60cph!

10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
re-exported file
10 Years Ago
updated skinning on gloves
10 Years Ago
Admin site item fixes
10 Years Ago
Ignore.conf'ing stuff used to make tree billboard normal maps.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Item data and icons.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Updated icons from admin site Fixed building plan switch strings being #phrases
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
adding gloves (which need skinning properly) and adding feet with textures
10 Years Ago
Revamped item categories Updated crafting UI
10 Years Ago
Burlap shader normal intensity toned down.
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Merge branch 'master' into networking
10 Years Ago
Fixed IconRender2
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
10 Years Ago
client spawns an entity when arcade screen is clicked, this is so I can see if I can get the serialized graphics data replicated to clients
10 Years Ago
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
10 Years Ago
Time of Day update to 2.1.1 prerelease 1
10 Years Ago
Commented Swatch fields.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Should prevent door stacking
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
An icon scene with more intricate rendering/lighting setup.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Added lock item Added item slot system Added module: DeployToItem Added module: ItemSlot Renamed item hook OnCreated to onCreated Removed item.name (redundant) Locks are now a seperate deployable item protocol++
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
10 Years Ago
Fixed some issues regarding AI system performance
10 Years Ago
Fixed prone being on in player models (!)
10 Years Ago
Calibrated the LODing on all field trees
10 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
10 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)