243,942 Commits over 3,898 Days - 2.61cph!

10 Years Ago
fiixed issues with hazmat pants mesh + added scale bone for waist
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Relocated game packaging to GameAPI.
10 Years Ago
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
10 Years Ago
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Emulator can now load packaged games again.
10 Years Ago
Made the config file load on startup
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
10 Years Ago
Added a basic graphics bandwidth graph to the emulator.
bot
10 Years Ago
VPK Build 119
bot
10 Years Ago
LinuxDS Build 145
10 Years Ago
Fixed compile error
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
10 Years Ago
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Implemented resource hotloading.
10 Years Ago
Implemented resource hotloading.
10 Years Ago
Added radiation effects to camera Added geiger sounds
10 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
10 Years Ago
[ultimate_soldier] minor tweak on visual gun kick
10 Years Ago
Made player ragdoll ignore collisions with player movement
10 Years Ago
All sections now generate meshes. Bugs and optimisations!
10 Years Ago
JS games can now be loaded straight from a directory in the emulator.
10 Years Ago
JS games can now be loaded straight from a directory in the emulator.
10 Years Ago
AI - Ignore disabled colliders Fixed AI gathering around the spot where a player died.. forever Fixed dead and disconnected players not getting removed from the server
10 Years Ago
Updated cave test prefab/scene
10 Years Ago
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
10 Years Ago
Removed options from main menu
10 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
10 Years Ago
Fixed ambiguous bindings being generated for RectF and RectI.
10 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
10 Years Ago
Fixed emulated cabinet display not being correctly sized, which also fixes the cursor location being incorrect.
10 Years Ago
Trying to solve this navmesh issue, but this is starting to smell like a unity bug?
10 Years Ago
more player holding spear animations.
10 Years Ago
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
10 Years Ago
Wall placement dragging now works correctly for both straight and diagonal drags in both directions
10 Years Ago
Commiting arctic scene just to be sure it has no lightmapping data
10 Years Ago
Another Amplify commit.
10 Years Ago
Hopefully this fixes the compile errors...
10 Years Ago
Updated AmplifyMOtion and Color. SO test level with new navmesh (no fix)
10 Years Ago
Made ragdolls ignore player collision (for real this time)
10 Years Ago
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
10 Years Ago
Updated physics collision matrix Made ragdolls ignore player collision Properly set terrain physic material to fix slippery ragdolls
10 Years Ago
Added player sliding source file
10 Years Ago
updated scale bone positions in player_rig_scalebones source file
10 Years Ago
Generates points for join vertex too but sometimes does it the wrong way around. Easy fix and then zone polygons are done!
10 Years Ago
updated burlap trouser scale bones