255,064 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Added recycle script to explosion prefab
10 Years Ago
Marmoset temp fix for RC1
10 Years Ago
less verbose naming
10 Years Ago
developer godmode toggle
10 Years Ago
Started moving effects to use the effects manager
10 Years Ago
Fixed BadImageFormatException when loading game packages.
10 Years Ago
Updated splat override to 5 map configuration
10 Years Ago
Merging changes from stable
10 Years Ago
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
10 Years Ago
balance changes
10 Years Ago
Fixed timed explosive not blowing player
10 Years Ago
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
10 Years Ago
Building skin metal tier1 meshes/textures/materials/prefabs
10 Years Ago
Updating stable branch to latest
10 Years Ago
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
10 Years Ago
Updates to TENN-15 maya rig
10 Years Ago
Loading a game from a package file is now fully performed in a sandboxed app domain.
10 Years Ago
Fixed unity script compilation errors after refactor.
10 Years Ago
Testing out monster area environment
10 Years Ago
Added extra directional anims
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Providers and peripheral implementations are now instantiated automatically in the host app domain.
10 Years Ago
- Cameras now automatically configure their effects based on graphics settings - Graphics settings are now applied to the current camera when changed in the options screen - Fixed crash with potential resolution changes when going from fullscreen to windowed
10 Years Ago
10 Years Ago
10 Years Ago
fixed corpse gathering issues
10 Years Ago
Subtracting changeset until I figure this one out
10 Years Ago
WIP
10 Years Ago
Merge from main
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
10 Years Ago
Movement changes for TENN15
10 Years Ago
All compilation errors fixed after big refactor, now to make sure it works.
10 Years Ago
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
10 Years Ago
Merge from main
10 Years Ago
Build bat files
10 Years Ago
Files for stable branch publishing
10 Years Ago
Updating stable branch to latest
10 Years Ago
Added .live-archive to ignore.conf
10 Years Ago
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.
10 Years Ago
Refreshed texture atlas
10 Years Ago
Fixed bolt rifle doing shitty damage
10 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
10 Years Ago
Fixed stone half-height block skin being offset by 4 meters vertically
10 Years Ago
Updating stable branch to latest
10 Years Ago
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
10 Years Ago
- Sub levels can now be completely disabled/enabled in the main scene when switching areas - Changed hierachy structure of 1-1 to support this. - Spawners now set their spawned entities as children so that they're handled when changing areas too
10 Years Ago
allow disabling of nametags
10 Years Ago
- Move graphics settings to their own component on GameManager - Graphics options screen now references the new GraphicsSettings component
10 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors