255,064 Commits over 3,990 Days - 2.66cph!
Added recycle script to explosion prefab
Marmoset temp fix for RC1
Started moving effects to use the effects manager
Fixed BadImageFormatException when loading game packages.
Updated splat override to 5 map configuration
Merging changes from stable
Added mdb generation to the premake script, pdb and mdb files are now copied to `Assets/Plugins` to make step-through debugging possible of precompiled code.
Fixed timed explosive not blowing player
Re-working the Pause UI and adding some options UI functionality (post FX toggles, quality level switch)
Building skin metal tier1 meshes/textures/materials/prefabs
Updating stable branch to latest
Sandbox app domain is now unloaded when the host domain unloads, fixing error spam in Unity.
Updates to TENN-15 maya rig
Loading a game from a package file is now fully performed in a sandboxed app domain.
Fixed unity script compilation errors after refactor.
Testing out monster area environment
Added extra directional anims
Merge branch 'master' into sandboxing
Merge branch 'master' into sandboxing
Providers and peripheral implementations are now instantiated automatically in the host app domain.
- Cameras now automatically configure their effects based on graphics settings
- Graphics settings are now applied to the current camera when changed in the options screen
- Fixed crash with potential resolution changes when going from fullscreen to windowed
fixed corpse gathering issues
Subtracting changeset until I figure this one out
Tweaked some terrain atlas related texture import settings
Updated amplify color
Movement changes for TENN15
All compilation errors fixed after big refactor, now to make sure it works.
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
Files for stable branch publishing
Updating stable branch to latest
Added .live-archive to ignore.conf
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.
Fixed bolt rifle doing shitty damage
Updated sand texture to latest version
Updated snow texture to latest version
Updated path texture placeholder to different placeholder (from main/roads)
Fixed stone half-height block skin being offset by 4 meters vertically
Updating stable branch to latest
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
- Sub levels can now be completely disabled/enabled in the main scene when switching areas
- Changed hierachy structure of 1-1 to support this.
- Spawners now set their spawned entities as children so that they're handled when changing areas too
allow disabling of nametags
- Move graphics settings to their own component on GameManager
- Graphics options screen now references the new GraphicsSettings component
Fixed static decor placement ignoring decor parameters and terrain anchors