254,763 Commits over 3,990 Days - 2.66cph!
Updated standard assets to b21
Updated Ape lose anim source
Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
Mid way through changing `GraphicsProvider.DrawMesh()` to accept a 4x4 matrix.
Added lobbed shot marker, started to add new score panels
Quad geometry used for sprites is now explicitly defined, moved to be a unit square from (0,0) to (1,1).
added tv screens shader for rotating screens, added new net to floating city level and added new net shader (work in progress)
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Added Ape 'roar' special move
Simplified the `BudgetBoySprite` shader.
Fixed transformation operation deserialization.
Fixed `Text` being rendered in the wrong position after being scaled or rotated.
[racer] Added drifting, needs some tweaks though.
Switched system info mono section to direct calls
Added Trainer forehand lob anims
Fixed white terrain on dev
Updated shaders to integrate better with b21 changes
Added right hand side score panel
Renamed some shit because of case sensitivity.
Testing to see if updates are working.
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added system info tab to F1 menu
Fixed `RectF.Center` and `RectI.Center` setters.
Fixed scaled `Text` rendering.
Manifest shit probably finally fixed.
Fixed a few mistakes with `Transform.Inverse`, fixing `Tilemap` culling.
Texture size/compression tweaks
Fixed `Tilemap` scaling, vertical culling is a bit whack though.
Made vector type naming consistent with `RectF` and `RectI`.
Added setters for `RectI` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
Added setters for `RectF` properties `TopLeft`, `TopRight`, `BottomLeft`, `BottomRight`, `Size` and `Center`.
Merge branch 'master' into transform-stack
Fixed water shader errors
Added `Graphics.WorldScissorBounds` property, using it for Tilemap culling.
Added `RectF.TransformedBounds()` method.
Fixed ragdoll errors on u5b21