243,845 Commits over 3,898 Days - 2.61cph!
Setting GameScreen to only load a single subscene until we have issues revolving offsetting scenes and navmeshes solved. Added a simple NavAgentDummy for testing.
Doubled the animal density (performance test)
Made the AI test level even more fun
Fixed some AI controllers not properly being added to the AI handler when running scenes in-editor
Added bucket helmet
Added coffee can helmet
updating torch anims to fit the new torch model better, including .metas ( rightly or wrongly)
trying to commit torch material again ( just update it plastic!)
Renamed metal_improvised_helmet_01 and metal_improvised_helmet_02 to human names
Changed settings on torch material
"Tools/Update Clothes Models" now changes max texture size to 4096 too
Fixed WaterEffects NRE if sky dome is missing
Fixed torch by reverting to the last commit by Alex + recreating the material (where the fuck did that go?)
Disable dynamic znear in playermodel scene
Shit. Done stuff then deleted it.
Fixed warnings in the cave_test prefab
Restoring deleted weapon files (goosey strikes again)
Now using StaticBatchingUtility.Combine on any gameobject tagged Static Batch Root. All children of root must use same material.
Fixed warning in IgnoreCollision
Tweaked vm torch source anims to fit better with the new torch
Updated animal prefabs
Updated AI test scene
Added AIObstacle.CheckCollision
Changed AIObstacle.ClosestPoint policy for points inside the obstacle (should return position of the checked point)
Updated AI test scene
Made obstacles handle entities inside them in a more stable manner (for real this time)
Fixed AILocomotion speed not depending on angle between forward and target vector
Removed grass system debug output
Made obstacles handle entities inside them in a more stable manner
checking in metal plate helmet and textures
Added early exit to AILocomotion tick if no movement is required
Made AISteering profiler sampling more accurate
Added AISense.FindClosestTarget / Danger / Obstacle
Added AILocomotion.SnapToGround (no longer called automatically)
Made TickSenseAction randomly distribute its calls across frames
Removed all WaitForSeconds from the wolf beahviour tree (for testing purposes)
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed voice chat not marking players as active.
Fixed voice chat not marking players as active.
Changed default farclip to 6000
Time of Day update to 2.2.0 prerelease 4
Made torch normal maps normal maps
Edited torch prefab & v_torch to get new torch working.
[memory_dungeon] refactoring
[memory_dungeon] refactoring
Added tools/Update Clothes Models - sets up avatar, humanoid, no material import, warns on extra bones
Basic worldmachine island template.
Cleaning up unused materials
burlap shirt fix...hopefully.
committing latest burlap clothes source file
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[memory_dungeon] card types and matching
[memory_dungeon] card types and matching
Added models, textures, and prefabs for hazmat suit and improvised helmets.