243,701 Commits over 3,898 Days - 2.60cph!
added AnimationEvent "SetIKWeight" that will allow turning on/off the IK weighting.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
made a new material for the burlap trousers
added some mac & sublime stuff to gitignore
added some mac & sublime stuff to gitignore
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah)
Protocol++
burlap_trousers textures + meta files
Added -w option to the packaging tool to choose whether warnings should be shown.
Added -w option to the packaging tool to choose whether warnings should be shown.
Now using forced text assets rather than mixed.
Now using forced text assets rather than mixed.
added a burlap trousers prefab as requested by the Burlapian gods.
Skinned "burlap trousers" are now rigged to the player model (has LODs as well)
Fixed screen glow not changing color correctly.
Fixed screen glow not changing color correctly.
Added a Stage class to the BudgetBoy API.
Added a Stage class to the BudgetBoy API.
Enforced law & order on the nature assets
burlap trousers max 2014 file for goosey
made a bunch of tweaks to the 3rd person bow and hatchet animations
Moved the tree billboard generation scene from art branch.
Reduced font character size and added support for up to 256 different characters.
Reduced font character size and added support for up to 256 different characters.
Implemented text rendering.
Implemented text rendering.
Added barebones of the terrain carving system
Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
deleting erroneous holdtype files
holdtype anim source updates
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
Improved compiler error notifications and added a build script for the test game.