24 Commits over 122 Days - 0.01cph!
Add default modes to base shader
Glow shader with custom stencil
Base shader
Iterate on baseshader, cleanup, make inputs consistent
some typo fixes
Merge pull request #1 from Facepunch/shaders
Add base shaders to game
Fix 1px bleeding on s&box logo in high resolutions
Make blendable have option to use tint mask in vertex painting
Add Irradiance Color Scale to FGD
Update construct vmap with irradiance color scale and energy conservation settings
Merge branch 'master' of sbox-game
Invert tint mask in MaterialParameters_t
Merge branch 'master' of sbox-game
Add blendable softness and fix normals
Flag old blend shader as deprecated
Add lightcookie to point light fgd
add wip blendable
Make blendable layer attributes appear correctly on hammer 2, color paint support
Cleanup Blendable and push shader objects
Fix instancing on worldpanels
Compiled ui shaders with worldpanel instancing
Use resource for lightcookie in fgd rather than string
Reapply scissoring fix for world panels
Fix scissoring on world panels
Disable software scissoring on world panels for now
Don't do alpha gamma correction on text shadow, fixes banding
Software scissoring
Refactor UI shaders to use shared code
Do sRGB correction for text alpha
Compile new volumetric fog with TAA
Stub lightcookie atlas generator shader and it's compute shader variant
Finish cookieslice shader
Use multiply blender mode for 2D color editor gradient
Better analytical AA for border images
Better analytical AA for cssbox
Fix borders drawing edge color incorrectly
Fix conditional borders on cssbox
Move shared cssbox code to a common file, clean up code, fix squircle borders having wrong shape
Much better formula for the previous
Give a little more flair on text shadow shader
Merge branch 'master' of sbox-game
Update text shadow shader with cheap variant