userSam Pavloviccancel
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23 Commits over 275 Days - 0.00cph!

Yesterday
Update Viewmodel scene with ssao also showcasing proper prepass
Yesterday
Remove GTAO include code from scenestaging DynamicReflections component stub
33 Days Ago
Add Shader Classes Test
34 Days Ago
Update terrain scene, adjust things, envmapprobe had inverse scale (wtf), use ibl, should be a good starting point to have a terrain with nice lighting setup https://files.facepunch.com/sampavlovic/1b1911b1/NLZEcHl7Uh.jpg
41 Days Ago
Update Roughness_test
41 Days Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
48 Days Ago
Water uses Emission & Schlick fresnel rather than Albedo for refraction Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
55 Days Ago
GTAO in Scenestaging
55 Days Ago
Ssao.scene tests both ao techniques at once
2 Months Ago
Rewrite FFT Wave, wip
3 Months Ago
Fixedupdate on fluid simulation, smoke
3 Months Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
4 Months Ago
Ortho test scene
5 Months Ago
update depth of field scene
5 Months Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
5 Months Ago
Transparency Sorting Test Scene
6 Months Ago
Add Cornel Box with Fog for testing dynamic indirect fog lighting
6 Months Ago
Cornel Box scene with moving light for GI test
7 Months Ago
Update Fog.Cubemap test scene https://files.facepunch.com/sam/1b1911b1/sbox-dev_ktnlWsCs24.mp4
7 Months Ago
Readd Skyballs an ambient light test scene https://files.facepunch.com/sam/1b1911b1/JYx0E9JbyL.jpg
8 Months Ago
Add Cornell Box scene
9 Months Ago
Add Light Cookie test scene
10 Months Ago
Update cubemap.dynamic.scene with actual dynamic cubemaps