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52 Commits over 334 Days - 0.01cph!

Today
multi-res cubemap test scene
Today
Update area lights scene
Today
Logic for light size was swizzled, correcting it
Yesterday
Gizmos for capsule light https://files.facepunch.com/sampavlovic/1b2611b1/RJex7WOFyE.png Line Renderer Light subcomponent https://files.facepunch.com/sampavlovic/1b2611b1/b20gTMwYSi.png
4 Days Ago
Test sorting with rough glass too https://files.facepunch.com/sampavlovic/1b2411b1/CK6yyKAShR.png Remove bloom2 since it's on master
11 Days Ago
👻 Bloom layer 👻 in Bloom2 https://files.facepunch.com/sampavlovic/1b1711b1/i4f9f6CpGL.png
11 Days Ago
DistanceFieldGPU PoC
14 Days Ago
Little more adjustments to area lights scene
14 Days Ago
Use generated gradients for area lights cookies, good example for texture generators too, looks way better for smoothing things out https://files.facepunch.com/sampavlovic/1b1511b1/UUFm7KN04h.png
14 Days Ago
Update area lights scene and test sphere and capsule lights
15 Days Ago
Rectangle Lights (staging) https://files.facepunch.com/sampavlovic/1b1311b1/eSJokK8WWN.png
19 Days Ago
Bloom adjustments, use biquadratic for smoother lobe, add bloom test scene https://files.facepunch.com/sampavlovic/1b0911b1/fqAchPQkKt.png
23 Days Ago
Add gamma slider to Bloom2, better threshold control https://files.facepunch.com/sampavlovic/1b0511b1/TxvWZBZWLd.png
24 Days Ago
Demote NanoVDB from a GameResource to just a class, we don't handle non-json gameresources well yet
24 Days Ago
Smoother threshold curve for Bloom2
24 Days Ago
Remove development log from nanovdb.grid.cs, loads fine
29 Days Ago
Obsolete advanced stuff, add tint, update command list only when stuff change
29 Days Ago
Iterate Bloom2, use command lists, implement all 3 composite modes correctly (they're all wrong on our current postprocess)
31 Days Ago
Wip Bloom2 https://files.facepunch.com/sampavlovic/1b2611b1/qZdKJjLQSC.png
32 Days Ago
Iterate volumetrics https://files.facepunch.com/sampavlovic/1b2511b1/ub4cgGGcRS.png
40 Days Ago
NanoVDB Support Stub NanoVDB shader stub Iterate VDB https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_iaBNlpjQXT.mp4 Iterate volumetrics https://files.facepunch.com/sampavlovic/1b1611b1/sbox-dev_xElahjGBoC.mp4
51 Days Ago
Motion vector shader stub, we want a very thin vertex size for this Motion vector test and scene
52 Days Ago
Correct roughness curve for dynamic reflections
53 Days Ago
Start adapting denoiser to new API Iterate denoiser https://files.facepunch.com/sampavlovic/1b0311b1/sbox-dev_0AMMNcrONB.mp4
57 Days Ago
Update Dynamic Reflections
57 Days Ago
IES Profile as an asset, add sample IES profile
57 Days Ago
Use I8 instead of RGBA8888 for IESTextureGenerator Support for horizontal angles in IES https://files.facepunch.com/sampavlovic/1b3011b1/TMbj0aVAVh.png
58 Days Ago
Iterate Dynamic Reflections Component, add shader Iterate Dynamic Reflections Component, almost feature complete
2 Months Ago
Direct port of IES Profile Texture from hackweek into TextureGenerator, use Source instead of a file for now https://files.facepunch.com/sampavlovic/1b2611b1/OCXtsLYQSC.png
2 Months Ago
Update Viewmodel scene with ssao also showcasing proper prepass
2 Months Ago
Remove GTAO include code from scenestaging DynamicReflections component stub
3 Months Ago
Add Shader Classes Test
3 Months Ago
Update terrain scene, adjust things, envmapprobe had inverse scale (wtf), use ibl, should be a good starting point to have a terrain with nice lighting setup https://files.facepunch.com/sampavlovic/1b1911b1/NLZEcHl7Uh.jpg
4 Months Ago
Update Roughness_test
4 Months Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
4 Months Ago
Water uses Emission & Schlick fresnel rather than Albedo for refraction Remove Reflection mode from water, do it all inline, it's overcomplicating things and the way to do this is being changed, it's unlikely we can manage to do SSR with roughness fast on translucents, go back to Albedo rather than Emission for now
4 Months Ago
GTAO in Scenestaging
4 Months Ago
Ssao.scene tests both ao techniques at once
4 Months Ago
Rewrite FFT Wave, wip
5 Months Ago
Fixedupdate on fluid simulation, smoke
5 Months Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
6 Months Ago
Ortho test scene
7 Months Ago
update depth of field scene
7 Months Ago
LatticeDeform stub WIP Lattice Deform https://files.facepunch.com/sam/1b2911b1/sbox-dev_5LFnSp7Xlr.mp4 updated depth of field scene to better benchmark against dof2
7 Months Ago
Transparency Sorting Test Scene
8 Months Ago
Add Cornel Box with Fog for testing dynamic indirect fog lighting
8 Months Ago
Cornel Box scene with moving light for GI test
9 Months Ago
Update Fog.Cubemap test scene https://files.facepunch.com/sam/1b1911b1/sbox-dev_ktnlWsCs24.mp4
9 Months Ago
Readd Skyballs an ambient light test scene https://files.facepunch.com/sam/1b1911b1/JYx0E9JbyL.jpg
10 Months Ago
Add Cornell Box scene