branchsbox/consistent-render-pipelinecancel
6 Commits over 0 Days - ∞cph!
Initialize lightShades so we don't get undefined behaviour when summing them, should still be mostly stubbed out by the compiler anyway if shadingmodel doesn't use it
Delete all code, shaders and dependencies from other rendering pipelines
Rewrite visualize_physics without deferred and deprecated stuff, also fix a bug with depth sorting
Fix references to old pipelines on remainder of shaders
Fix debug_sunshadow, update all_shaders list and delete compiled shaders for stuff we don't use anymore
Remove HSL Grain and old Volumetrics from SFM, note that SFM lights already cast volumetrics in our pipeline without that
Fix crash on moviedoc on maps with volumetrics
Revert deletion of debug_sunshadow_vis.vmat
Put RecoverWorldPosFromProjectedDepthAndRay on shared code
Put RecoverWorldPosFromProjectedDepthAndRay on shared code
Revert deletion of debug_sunshadow_vis.vmat
Fix debug_sunshadow, update all_shaders list and delete compiled shaders for stuff we don't use anymore
Remove HSL Grain and old Volumetrics from SFM, note that SFM lights already cast volumetrics in our pipeline without that
Fix crash on moviedoc on maps with volumetrics
Rewrite visualize_physics without deferred and deprecated stuff, also fix a bug with depth sorting
Fix references to old pipelines on remainder of shaders
Initialize lightShades so we don't get undefined behaviour when summing them, should still be mostly stubbed out by the compiler anyway if shadingmodel doesn't use it
Merge branch 'master' of sbox
Delete all code, shaders and dependencies from other rendering pipelines