9 Commits over 0 Days - ∞cph!
Fix comment that slipped through experimentation, add more explaination to Cheap Glass and Overlay Layer
Fix FBCopies showing incorrectly on tools
https://i.imgur.com/1MnEiWe.png
Don't dispose of temp rendertarget when trying to resolve it again, GetTemporary gets from dict, fixes multiple ui blur fetches, this solution was causing issues before but seems fine now we're hashing every parameter
Do 1px feathering on CopyFrameBufferCached to avoid sampling without real intersection
Remove hacks from GenerateMips, rewrite downsample_cs to support other mip generation methods
Update glass materials and glass blur range
Cleanup glass shader, fix VR and Tools preview
Downsample framebuffercopytexture to be used when needed
Translucent shadows for glass
https://i.imgur.com/6KYigbg.png
Redo downsample shader to work properly without flickering, right now with just gaussian since we don't use any others right now
Pass downsample method before ComputeRenderablePassesForContext
Add overlay layer and cheap rough refraction
Start recoding the glass shader from scratch
Apply FrameBufferCopyTexture to entire layer rather than batch, fixes some batches returning a null texture
Let Material API handle translucency opacity properly and accounting for specular, still need to account for tint opacity
Iterate on new glass
Randomize shatterglass normals
https://i.imgur.com/8EKzZZ8.mp4