userSam Pavloviccancel
branchsbox/mastercancel

645 Commits over 1,461 Days - 0.02cph!

3 Years Ago
Disabke reading embedded shaders for a second to fix ci
3 Years Ago
Comment out shaderproc from CI for a bit
3 Years Ago
Intial work on ShaderProc to pack shader headers CppPacker in ShaderProc Add ShaderProc to sandbox tools sln Empty interop.shaders header file for building in dev Support reading shaders from interop shaders header Definition file for ShaderProc Put interop.shaders on vpc ShaderProc publish profile and bind it to the build pipeline Refactor ShaderProc Speedup querying on packed shaders Start minifying shaders, refactor ShaderProc update interop shader headers update gitignore Set default shader modes if none were found in shader Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input Add default compile target and make parameter optional Common base shader stuff Update baseshader Fix normals on base shader Pack helper shaders too Merge pull request #30 from Facepunch/shaderproc Integrate ShaderProc to pack shaders cleaningly to user compilation
3 Years Ago
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
3 Years Ago
Calculate hash from a stringtoken of resource id rather than a random one
3 Years Ago
Allow lightcookies to be baked on path tracer Remove silly blinking Vis Reflectivity Warning on albedo and reflectivity visualization Pass which light cookie a light desc uses to path tracer as a hash rather than as a handle to not mess distributed processing Merge branch 'master' of sbox
3 Years Ago
Add support for Irradiance Color Scale on hammer
3 Years Ago
Flag old blend shader as deprecated
3 Years Ago
Fix VR spectator viewport being messed up
3 Years Ago
Fix blank lightcookie slice data not being set Fix text overlays not displaying correctly in VR
3 Years Ago
Fix crash when playing without VR
3 Years Ago
Add vr to groups vgc Enable VR Multiview instancing with tools enabled Check if multiview is enabled from the VR manager, not from combo Don't render viewmodels on cubemaps Revert "Check if multiview is enabled from the VR manager, not from combo" This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7. Enable multview instancing on debug overlays Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
3 Years Ago
Pass gravity normal to shader on liquid update, pass bubbles correctly
3 Years Ago
Reimplement liquid logic in a generic fashion in managed code
3 Years Ago
Make lightcookie preview on hammer work properly
3 Years Ago
Don't render hidden in first person objects if light object is set as first person
3 Years Ago
Revert "Rework VR spectator view to work on console view, still need to fix offset" This reverts commit 2f1fa0584ab9e4c52d2f9cc5cdbd7f37e86c9b36.
3 Years Ago
Rework VR spectator view to work on console view, still need to fix offset Increase VR cull frustum Merge branch 'master' of sbox
3 Years Ago
Fix crash
3 Years Ago
Remove VR hack, get autofidelity working better, make VR viewport not mess up when we change the player viewport Merge branch 'master' of sbox
3 Years Ago
Fix culling frustom culling objects near VR headset border
3 Years Ago
Remove debug text
3 Years Ago
Don't generate lightcookies if scenesystem is on a dedicated server, properly shutdown cookie texture when cookiemanager is over
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows Remove debug text Add rebuild time limit when we change only the text shadow too Fix shadow list not being updated if we only update the number of shadows Pass position until corner to UI2 shaders
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget Merge pull request #21 from Facepunch/lightcookies2 Lightcookies
3 Years Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
3 Years Ago
Initial compute shader API
3 Years Ago
Remove borders from box panel drawing routine
3 Years Ago
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
3 Years Ago
Make sunlight render without bounds
3 Years Ago
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy Don't draw shadow rect if texture isn't ready yet
3 Years Ago
Update Text Shadow texture if style changed Give extra padding for text shadow textures
3 Years Ago
Revert "New contract for Shadow struct" This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb. Use old interface for SetTextShadow and SetBoxShadow as it was redundant
3 Years Ago
Add Texture.Utils and move Mip generator to it Compute text mipmaps if we have transformation New contract for Shadow struct Sum operator for Rect New Text Shadow Minor text shadow adjustments
3 Years Ago
Disable visual effects on new RenderScene, fix it for VR rendering too Merge branch 'master' of sbox
3 Years Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
3 Years Ago
Fix VR spectator viewport being horribly broken
3 Years Ago
Fix crash when outside of VR
3 Years Ago
Reenable VR Multiview Instancing Fix VR bloom
3 Years Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
3 Years Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
3 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
3 Years Ago
Make lightcookie a string rather than a stringtoken in lightcomponent Remove D3D9 fallbacks in rendersystem
4 Years Ago
Initial ui batching shader
4 Years Ago
Remove deprecated SSAO crap that would assert on tools log
4 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
4 Years Ago
Fix ghosting on text textures, optimize font smoothing as a combo
4 Years Ago
Keep thin fonts sharp
4 Years Ago
Improve text rendering quality and subpixel antialias
4 Years Ago
Fix typo that slipped through last commit