userSam Pavloviccancel
branchsbox/sdf-reflections-optimizationscancel

9 Commits over 0 Days - ∞cph!

3 Years Ago
Reimplement push shape data to buffer Flush data after encoding it rather than on frame start, header cleanup
3 Years Ago
Support colored input for reflections
3 Years Ago
Upload shape buffer data to the GPU with any arbitrary size beyond 4KB Bind shape buffer data to rendering pipeline and give support for multipass if we need it
3 Years Ago
Fix light bounces being black on multiblend materials
3 Years Ago
Rework how we encode shape data away from constant buffers, cleanup, add shape manager
3 Years Ago
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
3 Years Ago
Add Reflection as a supported rendermode in gameinfo.gi Add ToMaterialMultiblend helper Add multiblend to high_quality_reflections shader Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
3 Years Ago
Render reflections in quarter res reflection layer, pass it to pipeline
3 Years Ago
Add new sceneobject flags and flag objects to be rendered in reflection buffer