branchsbox/sdf-reflections-optimizationscancel

9 Commits over 0 Days - ∞cph!

Sam
34 Minutes Ago
Reimplement push shape data to buffer Flush data after encoding it rather than on frame start, header cleanup
Sam
Today
Support colored input for reflections
Sam
Today
Upload shape buffer data to the GPU with any arbitrary size beyond 4KB Bind shape buffer data to rendering pipeline and give support for multipass if we need it
Sam
3 Days Ago
Fix light bounces being black on multiblend materials
Sam
3 Days Ago
Rework how we encode shape data away from constant buffers, cleanup, add shape manager
Sam
6 Days Ago
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
Sam
6 Days Ago
Add Reflection as a supported rendermode in gameinfo.gi Add ToMaterialMultiblend helper Add multiblend to high_quality_reflections shader Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
Sam
8 Days Ago
Render reflections in quarter res reflection layer, pass it to pipeline
Sam
9 Days Ago
Add new sceneobject flags and flag objects to be rendered in reflection buffer