7 Commits over 0 Days - ∞cph!
Update baseshader
Fix normals on base shader
Add default compile target and make parameter optional
Allow for usage of PixelInput, VertexInput etc instead of PS_INPUT, VS_Input
Set default shader modes if none were found in shader
Intial work on ShaderProc to pack shader headers
CppPacker in ShaderProc
Add ShaderProc to sandbox tools sln
Empty interop.shaders header file for building in dev
Support reading shaders from interop shaders header
Definition file for ShaderProc
Put interop.shaders on vpc
ShaderProc publish profile and bind it to the build pipeline
Refactor ShaderProc
Speedup querying on packed shaders
Start minifying shaders, refactor ShaderProc
update interop shader headers
update gitignore