userSam Pavloviccancel
branchsbox/vr-multiview-instancingcancel

13 Commits over 0 Days - ∞cph!

1 Year Ago
Push water shader object with multiview support, drop multiview hack on it
1 Year Ago
Fix water refraction on VR Adjust pixelinput.hlsl to be contractually correct in Domain/Hull shaders Fix glass refraction shader on VR and lower internal resolutions
1 Year Ago
Add SetWellKnownRenderTargetSize to scenesystem to arbitrarily change RTSIZE of an internal scratch render target Add SCENE_RTSIZE_VRFRAMEBUFFER and make it adjust to multiview size, avoids allocating 8K render target for framebuffer fetches on VR
1 Year Ago
Fix UI blurs and framebuffer fetches on VR
1 Year Ago
Fix water refraction on lower internal resolution modes
1 Year Ago
Fix VR spectator view with multiview instancing
1 Year Ago
hmdDisplayName for Quest 2 is "Quest2" without spaces
1 Year Ago
Do software clipping for tesselated water on VR
1 Year Ago
Don't do GS culling on multiview instancing for foliage Fix water tesselation on VR and fix water on VR Compiled addon shaders with multiview fixed
1 Year Ago
Fix low perfomance on vr_depth_submit with multiview instancing Remove unused variable for setting instance buffer scale - we don't use it anymore Don't do shadows to viewmodel if we're on VR
1 Year Ago
Remove setting convar that doesn't exist if VR on oculus InstanceStride is 1 in our transform refactor, adjust multiview instance ID on common vs code to fix flicker on multiview instancing
1 Year Ago
Core shaders with multiview instancing support Enable Multiview Instancing on code
1 Year Ago
Reenable multiview instancing on shader - Here be dragons