userSam Pavloviccancel
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1,728 Commits over 1,491 Days - 0.05cph!

3 Years Ago
Fix shadow list not being updated if we only update the number of shadows
3 Years Ago
Add rebuild time limit when we change only the text shadow too
3 Years Ago
Remove debug text
3 Years Ago
Cache text bitmap for text shadows, don't rebuild all text if we are only updating shadows
3 Years Ago
Add rect Floor/Round/Ceiling operators Temp resnap text subpixel position Trigger D_SCISSOR combo when scissoring is to be done
3 Years Ago
Initial compute shader API
3 Years Ago
Read only Entity.All (#20) Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox Update Sandbox.Engine.csproj Fixed BaseFileSystem adding renamed files twice to the changed list Fixes unwanted temp files from VStudio being added to the changed file list Hacky fix for Visual Studio not triggering recompile consistently Obsolete Hammer.RenderFields enableAlpha argument Mesh.CreateVertexBuffer now requires a vertex layout to avoid silently having an incorrect layout Merge branch 'master' of sbox Queue and set light cookie only when texture is loaded Simplify and fix a lot of things on cookie system, set cookie when cookie value changes rather than on light creation, add persistant cookies Initialize blank slice on the CPU side Auto update cookies assigned to a rendertarget
3 Years Ago
Merge lightcookie stuff Rewrite fog TAA to not be muddy anymore, fix ugly banding on volumetrics, reenable fog TAA Lightcookie atlas on a compute shader Merge branch 'master' of sbox Fix dynamic shader reloading not working with engine shaders Clean up a lot of the lightcookie API, get it to render Lightcookie slice garbage collection New LightCookie api on lightdesc Stuff that used that old Lightcookie contract
3 Years Ago
Remove borders from box panel drawing routine
3 Years Ago
Move mixed shadow calculation to clientside, fix shadow drawing on cheap lights, add fade in to shadows
3 Years Ago
Make sunlight render without bounds
3 Years Ago
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy Don't draw shadow rect if texture isn't ready yet
3 Years Ago
Update Text Shadow texture if style changed Give extra padding for text shadow textures
3 Years Ago
Revert "New contract for Shadow struct" This reverts commit eed1d6bb1d867d17e272b6cf05da9c27f79a5edb. Use old interface for SetTextShadow and SetBoxShadow as it was redundant
3 Years Ago
Add Texture.Utils and move Mip generator to it Compute text mipmaps if we have transformation New contract for Shadow struct Sum operator for Rect New Text Shadow Minor text shadow adjustments
3 Years Ago
Disable visual effects on new RenderScene, fix it for VR rendering too Merge branch 'master' of sbox
4 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies
4 Years Ago
Viewport wasn't properly init at that point Temp fix for VR viewports being broken when moved
4 Years Ago
Fix VR spectator viewport being horribly broken
4 Years Ago
Fix crash when outside of VR
4 Years Ago
Reenable VR Multiview Instancing Fix VR bloom
4 Years Ago
Fix VR viewport being cut off in ultrawide resolutions Merge branch 'master' of sbox
4 Years Ago
Remove WaterSea from Water Scenelayer for now until I better rethink this API Fix VR stretching when multiview instancing is enabled Initial work so water works on multiview instancing
4 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
4 Years Ago
Make lightcookie a string rather than a stringtoken in lightcomponent Remove D3D9 fallbacks in rendersystem
4 Years Ago
Initial ui batching shader
4 Years Ago
Initial ui batching shader
4 Years Ago
Remove deprecated SSAO crap that would assert on tools log
4 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
4 Years Ago
Fix ghosting on text textures, optimize font smoothing as a combo
4 Years Ago
Keep thin fonts sharp
4 Years Ago
Improve text rendering quality and subpixel antialias
4 Years Ago
Fix typo that slipped through last commit
4 Years Ago
Make TextureLoader.Image public as well
4 Years Ago
Mipmap ImageLoader images from URLs as well Make Sandbox.TextureLoader.Load public and allow decompressing procedural png/jpg Merge branch 'master' of sbox
4 Years Ago
Generate mips from ImageLoader-created textures
4 Years Ago
Bump CSM shadow resolution size back to 2048, perf cost was negligible to keep it that low Remove SunLightSizeTools as it's utterly redundant, game should look consistent may you be in tools or not
4 Years Ago
Fix SkyAtmosphere, refactor base class Merge branch 'master' of sbox
4 Years Ago
Fix text rendering artifacts
4 Years Ago
Fix cssbox leaking one pixel if a background image is set
4 Years Ago
Conic Gradient Merge branch 'master' of sbox
4 Years Ago
Update sceneobject and entity c# flag enums to match changes from c++ Add Entity.EnableDrawOverWorld
4 Years Ago
Add global cubemap writing to buildcubemaps and set it as last cubemap, assign that to be used in the shader as the global cubemap Merge branch 'master' of sbox
4 Years Ago
Add ReadSentence helper to Parser Correct parsing on GetTokenUnderParenthesis, parse background image angle Add BgAngle, refactor GradientGenerator, fix not being able to set rgba on gradients, add angle syntax for linear-gradient Update gradient examples Bind BgAngle to cssbox Add rotation to cssbox shader
4 Years Ago
Fix shadow hotload and writing on new addon asset system
4 Years Ago
Add Simple Blendable shader and objects
4 Years Ago
background property is a shortcut to background-image, remove debug messages
4 Years Ago
Fix managed textures being all forced TSPEC_SUGGEST_CLAMPS/T flags
4 Years Ago
Linear gradients default vertical
4 Years Ago
initial work on linear-gradient and radial-gradient