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103 Commits over 153 Days - 0.03cph!

2 Months Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
2 Months Ago
Sync viewmodel deploy skip: Play anim on unholstering, not when swapping between pawns etc If we attempt to possess a pawn without a PlayerState, fallback to using local Fix suicide not working with bots Reverse layout of chatbox so input hints stay at the bottom
2 Months Ago
Fix USP/s viewmodel missing bodygroups
2 Months Ago
Bring back player body and gun shadows, fix floating equipment shadows
2 Months Ago
Fix RZ1010
2 Months Ago
Move to separate input config
3 Months Ago
Update gitignore, package references
5 Months Ago
Fix spectate, freecam modes not working correctly Add IsValid checks
5 Months Ago
Added Deathcam: display killer and follow their movements for a bit #127
6 Months Ago
Only do CameraController.SetActive when we need to, fixes #149
6 Months Ago
Fix minimap/bombsite labels
6 Months Ago
Fix player scores not working #140
6 Months Ago
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
6 Months Ago
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
6 Months Ago
When spectating and the viewer dies, move to next player immediately, fixes #133
6 Months Ago
Add back offline mode support
6 Months Ago
More utils tidying
6 Months Ago
Tidy player/state GameUtils and usage
6 Months Ago
Fix PlayerState.Pawn not networking correctly, hud not showing
6 Months Ago
Fix dev maps, assert when PlayerStatePrefab is not assigned
6 Months Ago
Don't try and do HUD when there's no pawn
6 Months Ago
Better handling for maps without full spawnpoint setup
6 Months Ago
HostSync Equipment.OwnerId
6 Months Ago
Start moving some PlayerState stuff around
6 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
6 Months Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
6 Months Ago
Don't play fun kill sound when you've killed a teammate
6 Months Ago
Spectating orbit cam, hide cursor in third person
6 Months Ago
Move EyeAngles interpolation out of CameraController
6 Months Ago
Fix third person camera, death cam
6 Months Ago
Fix being unable to spectate bots
6 Months Ago
Fix outline visibility rules
6 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
6 Months Ago
Recommit player.prefab
6 Months Ago
Unique player colours, shown on radar, nameplates, and outline
6 Months Ago
Show dropped C4 on minimap when CTs spot it
6 Months Ago
Show planted c4 on the minimap when spotted, swap icon
6 Months Ago
Show enemy players on radar when seen (or recently seen)
6 Months Ago
Replace unique logic for player minimap markers
6 Months Ago
Draw radar/markers ontop of callouts
6 Months Ago
Make bombsite labels more clearly visible, fix sorting
6 Months Ago
Add radar zoom
6 Months Ago
Add minimap radar mode, used outside of scoreboard
6 Months Ago
Make the minimap bigger while the scoreboard is open
6 Months Ago
Clamp minimap coords, use better bbox projection for volumes
6 Months Ago
Fix spectating players not seeing sniper scope
6 Months Ago
Fix case where you couldn't spectate the remaining player
6 Months Ago
Always show map markers when there's no viewer
6 Months Ago
Prevent players from colliding with weapon pickups
6 Months Ago
Genericise minimap elements, add dropped c4 marker T Status message when the bomb needs picking back up