branchsbox-hc1/maincancel

1,577 Commits over 304 Days - 0.22cph!

Fix USP offsets
Yesterday
Make it so the player can sprint sideways
Yesterday
Fixed aim offset
Yesterday
Reordered some ViewModel code, use Holo for M4
3 Days Ago
Remaining grenades Renamed some prefabs Add some comments in some game rules, reduced player walk speed More comments, removed Gunsmith Hide Radio UI for now Reduced sprint speed by 40u Refactor DroppedEquipment to use stuff from EquipmentResource, define bodygroups directly in the inspector
3 Days Ago
Adjusted default player hold location
4 Days Ago
Update README.md
4 Days Ago
Camera NRE fix
4 Days Ago
Update new WorldModel process for M700, MP5, Spaghelli
4 Days Ago
Doubled reload speed for spaghelli so it's less mental
4 Days Ago
ViewModel: aim speed doubled
4 Days Ago
Recompile Refinery with combined light probe Don't need this anymore either
4 Days Ago
Fix up some camera stuff Start refactoring ViewModel, Equipment so we place stuff on the player's root, viewmodels are placed absolutely Start rewriting how we do weapons/worldmodel/viewmodel to be more like sbdm
4 Days Ago
Revert movement changes
12 Days Ago
Fix Curve ImmutableArrayList -> ImmutableArray change
2 Months Ago
Turn off host migration
2 Months Ago
Fixed PlayArea causing a HealthComponent assert (we were calling this on non-host clients)
2 Months Ago
Fixed Marker NRE
2 Months Ago
Remove player friction stuff, derive from surfaces instead Fixed scoped weapons keeping aiming tag when ending scoped state Fixed "UseCrosshair" not doing anything, M700 doesn't have a crosshair once again Use equipment flags for aiming instead of half tags, half flags
2 Months Ago
Client.Kick functions as intended
2 Months Ago
Update m700 package Update .gitignore
2 Months Ago
PlayerState -> Client Use M700 with arms
2 Months Ago
Made improvements to MoveModeDefault so we're not struggling up ramps
3 Months Ago
Fixed player dropping under the map on death
3 Months Ago
StateMachine validity check in GameMode.StatusDisplay
3 Months Ago
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
3 Months Ago
Couple of NRE fixes from reported exceptions
3 Months Ago
Fix SoundTool using propertysheet instead of controlsheet Fix obsoletes while I'm here
4 Months Ago
Better walk friction
4 Months Ago
Fix possible NRE in GameMode.Get Proper validity checks in RoundStateDisplay
4 Months Ago
Turn Retakes back on so we can test why its game loop gets stuck sometimes
4 Months Ago
Create Networking.config
4 Months Ago
Turn off collider object when we die
4 Months Ago
Fixed wonky net flags for kill/damage
4 Months Ago
Update to use new Rpc attributes
4 Months Ago
Reduce player outline width, only show killer outline if we're spectating
4 Months Ago
Update player to use PlayerController
4 Months Ago
Stop "active sound handle count" spam
4 Months Ago
Fixed references to human textures being broke
4 Months Ago
Color adjustments for camera
4 Months Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
4 Months Ago
ApplyThrowableAnimations NRE fix
4 Months Ago
Temp fix for fire, using facepunch.fire_particle_fast
4 Months Ago
Fixed headshot sound ranges
4 Months Ago
various VFX adjustments
4 Months Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
4 Months Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
4 Months Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
4 Months Ago
Up molotov's throw power to match the HE
4 Months Ago
Update grenade icons