branchsbox-hc1/maincancel

797 Commits over 31 Days - 1.07cph!

2 Hours Ago
Support for spectating gadgets: spectate players rather than pawns directly, network current possessed pawn
3 Hours Ago
map updates
5 Hours Ago
Fix radio NRE when no team is assigned, no radio when dead
5 Hours Ago
Iterate on spread, all weapons have a spread when not aiming down the sights, ADS crushes that spread
6 Hours Ago
Acceleration gets dampened heavily when you take damage, or fall from a large height
Properly enable/disable drone camera (and listener) on possession events
Don't play death sounds for deaths that aren't a player
Spawn the drone infront of the player instead of at world origin
Use invis tag for the drone when it gets killed
Half the spin speed of the drone's turbines
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
Fixed sprint being slower than regular walk
Fix a couple of leftover NREs
Drone eye angles just grabbed from transform
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
Yesterday
Expose more player movement properties to global
Yesterday
Player is slow walking when aiming instead of custom case
Yesterday
Track time since weapon deployed, don't allow shooting while deploying weapon
Yesterday
Protection needed here?
Yesterday
Add cached WeaponComponent.Player
Yesterday
Land sound is exposed
Yesterday
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
Yesterday
use core land sound, we'll layer gear audio later
Yesterday
Don't play fun kill sound when you've killed a teammate
Yesterday
Spectating orbit cam, hide cursor in third person
Yesterday
Converted weapon deploy / holster events (#104)
Yesterday
Convert player events (#104)
Yesterday
New headshot sounds headshots + helmet hits
Yesterday
Move EyeAngles interpolation out of CameraController
Yesterday
Convert defuse mode events (#104)
Yesterday
IBombPlantedListener -> BombPlantedEvent (#104) Convert game loop events (#104)
Yesterday
Upped tdm length to 15 mins
Yesterday
Fix third person camera, death cam
Yesterday
Fixed dropped weapon trigger not working
Yesterday
Fixed sniper scope zoom
Yesterday
Fix origin of damage again
Yesterday
Adjust anarchist silhouette
Yesterday
PlayerOutfitter NRE fix
Yesterday
Reduce walk gear db
Yesterday
Disallow aiming between sprint, grounded change
Yesterday
Clean up weapon-created particles and decals between rounds
Yesterday
Headshot sounds play locally if you're the attacker or the victim
Yesterday
Ceil applied damage
Yesterday
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
Yesterday
Get rid of cancel queue when starting a reload Network fall sound correctly