branchsbox-hc1/maincancel

1,550 Commits over 214 Days - 0.30cph!

3 Days Ago
Fix SoundTool using propertysheet instead of controlsheet Fix obsoletes while I'm here
12 Days Ago
Better walk friction
12 Days Ago
Fix possible NRE in GameMode.Get Proper validity checks in RoundStateDisplay
12 Days Ago
Turn Retakes back on so we can test why its game loop gets stuck sometimes
12 Days Ago
Create Networking.config
12 Days Ago
Turn off collider object when we die
12 Days Ago
Fixed wonky net flags for kill/damage
12 Days Ago
Update to use new Rpc attributes
12 Days Ago
Reduce player outline width, only show killer outline if we're spectating
12 Days Ago
Update player to use PlayerController
28 Days Ago
Stop "active sound handle count" spam
31 Days Ago
Fixed references to human textures being broke
31 Days Ago
Color adjustments for camera
31 Days Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
31 Days Ago
ApplyThrowableAnimations NRE fix
31 Days Ago
Temp fix for fire, using facepunch.fire_particle_fast
31 Days Ago
Fixed headshot sound ranges
32 Days Ago
various VFX adjustments
36 Days Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
36 Days Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
36 Days Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
36 Days Ago
Up molotov's throw power to match the HE
36 Days Ago
Update grenade icons
36 Days Ago
Proper icons for USP-S and Bayonet
36 Days Ago
Refinery's too small to even need global fog
36 Days Ago
Add CrosshairType.Dot
36 Days Ago
Use legacy tonemapper for now
36 Days Ago
Save out C4 so we have its metadata
36 Days Ago
Attempt at ensuring RoundStateTeam avatars change when they should
36 Days Ago
Don't create tracer if the effect distance is low
36 Days Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
36 Days Ago
Fixed not being able to hit E to pick up a weapon
37 Days Ago
Removed some unused props
37 Days Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
37 Days Ago
No ammo state for Crosshair
37 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
37 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
37 Days Ago
Use Overlay for viewmodels
37 Days Ago
Fixed game status display flicking the time up repetitively
37 Days Ago
Fixed size inconsistency between round team display
37 Days Ago
Fixed bomb icon showing up for everyone when it shouldnt
37 Days Ago
I'm turning off AO for now
37 Days Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
38 Days Ago
Fix knife swing sound, amongst other fixes
38 Days Ago
Fixed some grenade refs
38 Days Ago
Reduce main menu blur
38 Days Ago
Turn off AO on the main menu because it looks like ass with DoF/fog
38 Days Ago
Fixed main menu guns not being shown
38 Days Ago
Balance out a bunch of audio attenuation
38 Days Ago
Little sound tester tool https://files.facepunch.com/tony/1b1311b1/sbox-dev_HsjHgYb7hU.png