userTaylor Reynoldscancel
reposbox-hackweek-Socceteocancel

26 Commits over 0 Days - ∞cph!

1 Year Ago
Fix for pointer events update
1 Year Ago
Reset ALL pieces if there's a bad kickoff so people don't knock all your pieces away before the game starts Fixed ball effect not working on first kickoff Restart happens after a few seconds, whistle goes after goal Whistle sounds for both teams, goal volume is no longer returned in trace Updated ball mesh Fixed bug where red player couldn't kick off Timer counts down properly UI for ending game, game flow Round time is 3mins Stop players from playing when game is over
1 Year Ago
added console command to start game, for testing add particles to precache, code cleanup more console commands Added sound listener and set up sounds for ball sound listener lerps a bit between world origin, camera pos and the ball so sounds are directional a bit ball is a bit bouncier in Z axis, gravity slightly reduced. Fixed pieces having velocity after respawn
1 Year Ago
Fixed pieces spawning with cooldown already
1 Year Ago
fixed cooldown being reset by ball
1 Year Ago
hook up timer UI
1 Year Ago
fixing a few bugs with power line effect on opponents
1 Year Ago
pieces array is now IList so it's networked debug overlay on opponent's selected piece display opponents aim line (finally!)
1 Year Ago
networked score scoreboard UI hooked up, names + score working now
1 Year Ago
even more debug stuff
1 Year Ago
more debug stuff
1 Year Ago
game cleanup a bit of cleanup, some network tests
1 Year Ago
removed debug logs
1 Year Ago
properly set canSelect can only select pieces when 2 players are connected
1 Year Ago
very rough implementation of only allowing the kicker to kickoff
1 Year Ago
always give kickoff to team0 Merge branch 'main' of sbox-hackweek-Socceteo removed old spawnteam function
1 Year Ago
UI elements for score and timer Cleanup, Unique team positions depending on who has kickoff proper positions spawning, kickoff position assumed by team that didn't score
1 Year Ago
removed player tag temporarily ball gets boosted a little by the pieces too Goal scoring, pitch updates
1 Year Ago
Basic team setup, improved cooldown model fixed some bad names, added goal entity, added goal to basicpitch and edited the clipping walls a bit Scale velocity when ball hits a wall. Goal trigger is behind the goal now
1 Year Ago
Team info defined in piece constructor. Added team colours, made base edge chunkier. Some cleanup added quick cooldown mesh and materials Rough cooldown implementation and cooldown timer setup
1 Year Ago
Clamp flick velocity some cleanup, respawn ball with right click for now Merge branch 'main' of sbox-hackweek-Socceteo pulled camera back a little to see whole pitch
1 Year Ago
moved flick logic to the pieces, made flicking networked (maybe?)
1 Year Ago
got cursor working and basic traces working rudimentary flicking disable team colours for now
1 Year Ago
quick surface setup for player material updates, collider updates quick colour setup, set proper camera transforms
1 Year Ago
pitch setup
1 Year Ago
setup game as static class