1,200 Commits over 3,319 Days - 0.02cph!
Updated female heads with Jedd's updated skinning
ScientistSuitNVGM prefab fix
Chicken ragdoll axis/stability tweaks
Correct eye bone positions/skinning on all current player seeds
Added clothing to vertical slice loadout
Female large backpack for v4 rig
Added rock/torch to v4 loadout
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
Ak and sar customspineoffset updates
merge from PlayerRigUpdate2/mergemain
Outbreak scientist random parts first pass
Initial outbreak scientist setup
Added sprayer entity
Fixing outbreak scientist wearable
added tactical gloves to v4 loadout
Female metal plate, backpack v4
Female Roadsign armour v4
female pants/hoodie v4 rig
Copied spine avatar settings from main
merge from Anisotropic_Horse_Materials
Converted horse materials to standard anisotropic
Added clothing items to player update loadout
Pants/Hoodie/Boots for v4 rig