1,164 Commits over 3,288 Days - 0.01cph!
Copied spine avatar settings from main
merge from Anisotropic_Horse_Materials
Converted horse materials to standard anisotropic
Added clothing items to player update loadout
Pants/Hoodie/Boots for v4 rig
Updating more player seeds to v4 rig
added Swim/SwimAttack/SwimIdle/SwimSprint animations
added temp crocodile fbx with all animations
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Snake mask model edits + hair cards
Snake mask LODs
Snake mask doesn't deform hair
Snake mask is now prefab variant of the .fbx
Updated model with rope fixes
Updated textures/materials
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Burst cloth setup on ropes for snake mask
merge from Knight Armour DLC - KnockerPhys
Updated SiegeHarness model in RidableHorse2
SiegeHarnessRope material setup
Tweaks to tow anchor points in testridablehorse to line up with the knots
Added updated siege harness art to testridablehorse
merge from workshop_normalmap_issue
Updating and hooking up more player seeds
Female models use V4 rig
Female body prefabs converted to prefab variants of the fbx
Added female skin set back into the skin collection
Texture updates
Adding another female head seed
Santa jacket uses neck_clothing bone to minimise twist deformation
Santa jacket/trousers lods (human version)
Santa jacket/trousers lods (citizen version)
Deleted test assets, added finished jacket, hat and trousers
Skinning, and .clothing files
Santa hat lods
Santa Jacket models/materials
Hat model and textures, fur shadergraph and material
Tpose for fingers in avatar
Correct meta rotations in the avatar (maybe)
Avatar fixes to prevent submerged animations
Updated rig to V4 with updated names