userTaylor Reynoldscancel

1,069 Commits over 3,166 Days - 0.01cph!

4 Days Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
9 Days Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
9 Days Ago
Frontier hazmat backpiece removed when backpack is equipped
11 Days Ago
waterwell shopkeeper jumpsuit prefab and inventory
11 Days Ago
waterwell shopkeeper materials
16 Days Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
17 Days Ago
Parent tunic controller to pelvis & add bone retarget
18 Days Ago
Added proxy test with more strategic bone placements
19 Days Ago
Fixed problem with blue viper material
19 Days Ago
Merge from main
22 Days Ago
Added back in pouch/satchel constraints (got nuked somehow)
22 Days Ago
World model
22 Days Ago
4x tunic bones test
22 Days Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
23 Days Ago
Skinning updates, burst cloth tweaks
23 Days Ago
Tunic rig/burst cloth setup, still WIP
24 Days Ago
Pouch/Satchel rig/burst cloth setup
24 Days Ago
Belt pelt constraints setup Added mantle/head back into prefab
24 Days Ago
Bone retarget on belt pelt bones
24 Days Ago
Added root bone above belt pelts Setup burst cloth for belt pelts
24 Days Ago
Added belt pelts to skeleton/prefab
25 Days Ago
Updated backpack pelt constraints
25 Days Ago
Frontier bag cloth material
25 Days Ago
Backpack pelt constraints
25 Days Ago
Updated model Updated backpack settings
25 Days Ago
Backpack/Backpack Pelts setup
25 Days Ago
Added body mesh back into prefab
25 Days Ago
Updated frontier hazmat rig, skeleton definition & prefabs (just backpack for now)
45 Days Ago
Added Natural Dye set and some colours
45 Days Ago
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
45 Days Ago
Debug hair dye setups Debug hair cap geometry
45 Days Ago
Style 02 setup/debug
46 Days Ago
Added head.male.average
49 Days Ago
Added mid skin materials Added mid head variation Added EyeAO materials
54 Days Ago
Playground.Player scene updates
54 Days Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
54 Days Ago
Added new head to skinset.male
54 Days Ago
Reset skin colour gradient on all skin sets (for now)
57 Days Ago
Updated player_model bind pose
2 Months Ago
Blue variant + texture tweaks
2 Months Ago
player_model fixes (fixes broken eyes, broken censor objects)
2 Months Ago
Added Pit Viper model/mats/textures
2 Months Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
2 Months Ago
Crocodile prefab work
2 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
2 Months Ago
Renamed crcodile anims file
2 Months Ago
Initial setup
3 Months Ago
Updated DraculaCape with new settings
3 Months Ago
Prisoner Hood cinematic assets
3 Months Ago
Raised charms to prevent clipping with hand