1,185 Commits over 3,319 Days - 0.01cph!
Toggled 'import animation' on RustPlayer.fbx
Fixed Ragdoll (now prefab instance of RustPlayer.fbx like the playermodel)
Updated default spine offset as derived from idle animation
Player avatar uses spine1,2,3
Updated all v4 animations
Updated custom offsets on sar and ak
Scene updates with debug controller player
Updated customspineoffsets for ak and sar
Updated avatar source for ak anims
Added debug anim controller for testing raw anims
Ak and sar customspineoffset updates
merge from PlayerRigUpdate2/mergemain
Outbreak scientist random parts first pass
Initial outbreak scientist setup
Added sprayer entity
Fixing outbreak scientist wearable
added tactical gloves to v4 loadout
Female metal plate, backpack v4
Female Roadsign armour v4
female pants/hoodie v4 rig
Copied spine avatar settings from main
merge from Anisotropic_Horse_Materials
Converted horse materials to standard anisotropic
Added clothing items to player update loadout
Pants/Hoodie/Boots for v4 rig
Updating more player seeds to v4 rig
added Swim/SwimAttack/SwimIdle/SwimSprint animations
added temp crocodile fbx with all animations
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Snake mask model edits + hair cards
Snake mask LODs
Snake mask doesn't deform hair
Snake mask is now prefab variant of the .fbx
Updated model with rope fixes
Updated textures/materials
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Burst cloth setup on ropes for snake mask
merge from Knight Armour DLC - KnockerPhys
Updated SiegeHarness model in RidableHorse2