userTaylor Reynoldscancel

1,525 Commits over 3,926 Days - 0.02cph!

Brigthened the room lighting slightly
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
Yesterday
More tweaking
Yesterday
Initial pass, helper scene/player model guide prefab for easier balancing
3 Days Ago
mesh and model tweaks
3 Days Ago
material updates post shader changes crowflock prefab uses single emitter now
3 Days Ago
Add particle stream toggle to crittermovement shader so mesh particles get a per-particle flap
3 Days Ago
Material fixes Added test flock prefab
3 Days Ago
Crow model/materials
15 Days Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
15 Days Ago
legacy bind pose setting works in renderer window, not just the prefab value.
17 Days Ago
merge from Plague_Hazmat
34 Days Ago
bull/calf/cow use old bias map
36 Days Ago
merge from Cow_pattern_testing
36 Days Ago
Sheep traits setup
36 Days Ago
added debug visualiser to fur shader
36 Days Ago
Set up procedural materials on cow/bull/calf Added temp pattern tester to LOD0 renderers
36 Days Ago
Hair smears in bitangent direction instead of tangent
36 Days Ago
merge from fur_shader_improvements
36 Days Ago
enable mipmapping on tiger textures
36 Days Ago
enable mipmapping on polarbear textures
36 Days Ago
visual pass on existing fur materials
36 Days Ago
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
36 Days Ago
merge from livestock_animals
37 Days Ago
Added pattern tester script Some material updates
37 Days Ago
First pass procedural cow pattern shader
38 Days Ago
█▊▇█▍▄▌ ▇▅▅▄▋▆
38 Days Ago
▄▇▋▊▌▇▋ ▆▍█▋▋ ▌▉▌
48 Days Ago
minor tweaks to wood glove model for skinviewer
48 Days Ago
Added posed wood gloves for store page
50 Days Ago
50 Days Ago
merge from livestockanimals
57 Days Ago
triangulated workshop source for wood armor gloves
57 Days Ago
merge from main
58 Days Ago
merge from texturecompression_pass_aug26
58 Days Ago
merge from hair_pass
58 Days Ago
ponytail textures resize
58 Days Ago
medium wavy resize/compressed
58 Days Ago
crew cut texture resizes
58 Days Ago
midlengthstraight texture resizes
58 Days Ago
long beard texture resizes
58 Days Ago
beardLOD correct size import settings
2 Months Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
2 Months Ago
merge from main
3 Months Ago
▌▌▄▉▊ ▆▍▇▇ ▇▉▄ ▇▍█ ▆▋▇▌▊▇▊▅█▌▌▄▊▉▋ ▅▌▄ ▆▅▊▉▌▍▆▅▋▍▉▍▋█ ▋▇▋▆▍▌ ▍▊ ▅▊▉ ▊▌▆ ▆▌▊▆▊▍▅ ▋▋▋ ▌▇▉█▉▋▉ ▉▄ ▇▇▇▌ ▉▆▄▅▉▄▄▍▆▅▄▍▍▆▇ ▆▌▇▄ ▉▍ ▇▉ ▆█▄▇▅▄▉█▌ ▌▍▅▄▊▌ ▉▊▋▋▊▆█▉▊█▆▆
3 Months Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
3 Months Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
3 Months Ago
merge from smallbackpack_workshop_setup (missing .meta)
3 Months Ago
Correct occupation-over values for all dweller jumpsuits (fixes naked underwater dwellers)