userTaylor Reynoldscancel

629 Commits over 2,131 Days - 0.01cph!

4 Days Ago
Added viewmodel bone guides
4 Days Ago
Citizen Viewmodel mesh/textures
20 Days Ago
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50 Days Ago
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3 Months Ago
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4 Months Ago
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4 Months Ago
LooseBlonde hairstyle WIP
4 Months Ago
shark ragdoll prefab
4 Months Ago
minor shark material/texture changes
4 Months Ago
Shark LODs
4 Months Ago
Updated shark materials
4 Months Ago
Shark animations
4 Months Ago
Shark model/materials/textures
4 Months Ago
Citizen source update
4 Months Ago
Removed head geometry from LOD2 feet
5 Months Ago
added deferred normals material to discoball
5 Months Ago
Updated Citizen clothing
5 Months Ago
Added suit trousers Added smart shoes some missed compiled mats Merge branch 'master' of sbox-game
5 Months Ago
updated suitjacket thumbnails
5 Months Ago
Added suitjacket and suitjacket with unbuttoned shirt Merge branch 'master' of sbox-game
5 Months Ago
Improved Citizen skin variations
5 Months Ago
Added citizen_eyes_advanced material which uses the eyeball shader Citizen uses advanced eyeball material Merge branch 'master' of sbox-game
5 Months Ago
Added first set of morph targets to Citizen
5 Months Ago
renamed blendshapetests to just blendshapes
5 Months Ago
Updated blendshapes, added edit normals to shapes
6 Months Ago
updated blendshapestest
6 Months Ago
Updated blendshapetest model with full set of morphs/debug eye animation Small tweaks to citizen skin textures to account for the face moving
6 Months Ago
Citizen blendshapetest mesh for comparison
6 Months Ago
blendshape test temp model
6 Months Ago
Citizen Blendshape export test