userTaylor Reynoldscancel

1,132 Commits over 3,257 Days - 0.01cph!

10 Days Ago
More player seed work
11 Days Ago
Updating and hooking up more player seeds
11 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
11 Days Ago
Texture updates Adding another female head seed
11 Days Ago
Cleanup
13 Days Ago
Santa jacket uses neck_clothing bone to minimise twist deformation
13 Days Ago
Santa jacket/trousers lods (human version)
13 Days Ago
Santa jacket/trousers lods (citizen version)
19 Days Ago
Deleted test assets, added finished jacket, hat and trousers Skinning, and .clothing files Santa hat lods
21 Days Ago
Santa Jacket models/materials
21 Days Ago
Hat model and textures, fur shadergraph and material
24 Days Ago
Tpose for fingers in avatar
24 Days Ago
Correct meta rotations in the avatar (maybe)
24 Days Ago
Avatar fixes to prevent submerged animations
25 Days Ago
Updated rig to V4 with updated names
27 Days Ago
Eye spec changes
27 Days Ago
Added playground.player
27 Days Ago
merge from main
27 Days Ago
Merge from 4 spine bones
32 Days Ago
Mounted length set to 1.0
32 Days Ago
Mounted length set to 1.0
32 Days Ago
Quick burst cloth setup on flag
33 Days Ago
Setup with 4 spine bones (same as main)
34 Days Ago
Female skinset setup
34 Days Ago
player preview fixes
34 Days Ago
Use spine3 twice in spinebone list (temp solution for spineIK errors)
34 Days Ago
player_model prefab work
34 Days Ago
Initial setup
40 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
42 Days Ago
Updated female model to V3 rig and updated skin sets
54 Days Ago
merge from horse_yoke_tests
54 Days Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
54 Days Ago
Adding updated siegeharness to testridable
56 Days Ago
Backpack model fixes for skinners
59 Days Ago
Fixed the siege harness in testridablehorse after the merge
60 Days Ago
Added blockout siege harness to testridablehorse
2 Months Ago
Burlap gloves viewmodel uses correct material
2 Months Ago
Fix for hands clipping through glove mesh in: Burlap Gloves TacticalGloves LeatherGloves NinjaSuit
2 Months Ago
Deflated nomad suit viewmodel gloves now the hands can be hidden, fixes clipping issues on gestures
3 Months Ago
Example rock
3 Months Ago
Template rock
3 Months Ago
Male head B rig V3
3 Months Ago
Rig V3 setup
3 Months Ago
Restrcting player seeds to single model for now
3 Months Ago
Merge from Halloween_2024/DraculaCape_Burstcloth
3 Months Ago
Added frontier hazmat_hitboxSystem to BurstClothTestbed scene Added mocap sample clips Improved hierarchy of cinematic prefab for Paddy
4 Months Ago
Increased lower chain damping to 0.2
4 Months Ago
Cape LODs skinned to spine4 to reduce snapping
4 Months Ago
merge from Halloween_2024
4 Months Ago
Dracula Cape texture fixes for back area which is now visible