branchrust_reboot/main/Attack Helicoptercancel

436 Commits over 1,308 Days - 0.01cph!

1 Year Ago
Fixed brief mouse wheel input often being missed
1 Year Ago
Increase mouse wheel zoom speed
1 Year Ago
Changed attack heli from Attack3 bind, to mouse wheel control instead
1 Year Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Additional null checks for heli seat owner
2 Years Ago
Removed team interactions from attack heli and minocopter mounted players. Fixes "promote to leader" obscuring the pilot's view, if a team-member gunner is seated in front of them.
2 Years Ago
Improved attack heli gibs, updated the model, no more jitter
2 Years Ago
Fixed gunner's head moving with the gun when they're in turret view
2 Years Ago
Don't load a monument by default in MonumentIsland_Oilrigs
2 Years Ago
Collider edit
2 Years Ago
Improved Attack Heli detailed colliders
2 Years Ago
Improved attack heli world colliders
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Added a functional hit marker to the attack heli UI dialog
2 Years Ago
Rocket heat seeker damage changes and large_helicopter_protection changes - Helicopters now take two hits to destory, scrap transport helicopter remains at 4.
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Added a game tip for pilot controls
2 Years Ago
Fixed attack3 not being tokenised
2 Years Ago
GameTips now show for longer if there is a lot of text to read
2 Years Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
2 Years Ago
Fixed Launcher lock on sounds staying on if the player was looking at something while they disconnected OnHeldChanged doesn't actually get called in this case so the targeting invoke was still running forever, this cancels the invoke Also fixed the lock on bar staying visible after reocnnecting if disconnecting while locked onto a target
2 Years Ago
Additional NRE checks in HideUntilMobile
2 Years Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
2 Years Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
2 Years Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
2 Years Ago
Minor wording change to the attack heli storage loot UI
2 Years Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
2 Years Ago
New rocket/flare storage UI design and setup
2 Years Ago
Scraptransportheli v homing rocket damage changes
2 Years Ago
Disable active loot panels in loot panel scene
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Attack Helicopter menu background video
2 Years Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
2 Years Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
2 Years Ago
Added sound for failed gun fire attempts
2 Years Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
2 Years Ago
Fixed rocket ammo including flares in ammo count
2 Years Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
2 Years Ago
Set up and added a placeholder sound for attack heli firing flares
2 Years Ago
Made attack heli headlight much brighter and longer range
2 Years Ago
Added missing 'using'
2 Years Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
2 Years Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
2 Years Ago
Protect turret interaction when there's a driver
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Merge from main
2 Years Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone