241,477 Commits over 3,867 Days - 2.60cph!

9 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
9 Years Ago
Added simple LOD
9 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
9 Years Ago
merging dungeons LODing and rocks optims / mesh compression to pre-release
9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Third party meshes now use mesh compression
9 Years Ago
All dungeons meshes now use mesh compression (even previous monuments)
9 Years Ago
Autospawn decor checkin
9 Years Ago
Cowboy - portrait anims
9 Years Ago
Cowboy - portrait anim source files
9 Years Ago
Fixed a lot of death / respawn bugs. Started on util for VM placement.
9 Years Ago
Graphics preset backup
9 Years Ago
More distance tweaking, autospawn and dungeons
9 Years Ago
Added lodgrid convar (editor-only, pauses LODing if false)
9 Years Ago
Enabled vertex compression in player settings
9 Years Ago
Model import defaults
9 Years Ago
Mesh batching for static quarry and pumpjack
9 Years Ago
Don't network spectating players
9 Years Ago
Correctly culled lights
9 Years Ago
Decor autospawn rock distances adjustments
9 Years Ago
DSE debug displays desired result condition in log GrassParams boilerplate for grazing and cover weights Added Water GraphicsOption
9 Years Ago
tweaked lava materials and shaders, adding in mushrooms, turned off shadow casting on many objects
9 Years Ago
Rocks compression Dungeons rocks LOD distance adjustments
9 Years Ago
Scene2prefab dungeons
9 Years Ago
Individual visual settings can be changing mid game
9 Years Ago
Big batch of dungeons LODs and drawcalls reduction
9 Years Ago
Added frame construction socket type Updated wall frame / double door prefab sockets Fixed prefab ID on metal double door
9 Years Ago
Manifest (cc paroxum)
9 Years Ago
Fixed bug reporting error
9 Years Ago
Added tags to wall.frame prefab (though these are optional... I think)
9 Years Ago
Divide by zero error (uncommon)
9 Years Ago
EAC update
9 Years Ago
Made player movement more direct
9 Years Ago
animals using 1 material
9 Years Ago
animals using 1 material
9 Years Ago
back up added frames test scene
9 Years Ago
Prepare prefabs Forgot icons
9 Years Ago
Added wall.frame to planner Added wall.frame icon
9 Years Ago
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Stat Collection Settings should be specialized.
9 Years Ago
Added background plate texture for in-game renders
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
wall.frame linking and collisions paths
9 Years Ago
wolf being on one material source assets
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
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9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.