139,720 Commits over 4,505 Days - 1.29cph!
Sort sprays by steam ID in the pie menu
cactus 2 and 3 now use the same collider material as the rest of the variants. No longer metallic hit impact sounds
fixed interior bus typo. No longer says EMMERGENCY. Now says EMERGENCY. very urgent fix.
merge from f1menu_blur_fix
fixed cables on powerlines poles with a new dangling position.
the old once took the steps into consideration. No longer feasible by default.
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory
Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete
https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
Merge from satellite_crash
further adjusted lod distances so tht the crates exist whilst the satellite remains exist. much more closely matching matching the lods of the satellite remains lods.
MLRS Aiming Module > Aiming Module, to reflect its use in Satellite Terminals.
adjusted satellite crate lod transition distances so they dont cull too quickly
Merge from satellite_crash
Set panel back to inactive aster my last change (just for consistency)
Renamed text gameobject.
Merge from satellite_crash
Add localization for the offline status text.
Removed an old leftover horse debug log
merge from PlayerMaintainedMonuments
merge from water_treatment_plant_maintainables
buff waterpipe water outflow rate 24->48
refactor water treatment broadcast to accomodate multiple instances
fix broadcaster not being turned on properly by the water tank
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Stop sending map seed to Rust+
Remove map seed from level URL and map image URL
Merge from satellite_crash
first pass on an explicit smoothing tool
merge from PlayerMaintainedMonuments
Fix gas station advanced vehicle part spawns clipping into the ground
merge from water_treatment_plant_maintainables
apply changes to scene, S2P Water Treatment Plant
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Hook up pressure gauge to gearboxes and one for main tank
Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox)
Fix gearbox gears turning the wrong way
Reduced spawn rate of water pipes, distance between 25 -> 35
Updating glass ak to set magazine spring position with code rather than animation poses
halloween wreath WIP - model only
pool_tweaks -> game_room_dlc
Stop hit animation playing a second time after hitting the ball
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
merge from sails_culling_fix
Increased culling distance of sails
Machete Refresh viewmodel, worldmodel, textures, LODs
merge from PlayerMaintainedMonuments
merge from airfield_maintainable_features
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)