241,466 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Updated owl config and anim controller
9 Years Ago
- Reduced the rate of fire of cocktail launcher
9 Years Ago
Barricade prefabs
9 Years Ago
- Removed the cocktail launcher test weapon from town
9 Years Ago
Building deployable prefabs
9 Years Ago
latest human rig to go with latest export
9 Years Ago
missed these in lasts checkin
9 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
9 Years Ago
bot
9 Years Ago
Automated OSX Build #140
bot
9 Years Ago
Automated Linux DS Build #140
bot
9 Years Ago
Automated Linux Build #140
bot
9 Years Ago
Automated Windows Build #140
9 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
9 Years Ago
chat.Broadcast spacing
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Windows Build #139
9 Years Ago
Added a default Draw hook to base_nextbot (whoops forgot about that detail sorry)
9 Years Ago
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9 Years Ago
tweaked semi-auto reload
9 Years Ago
TOD/Water tweaks Added Petur's Auroras back into the SkyDome prefab, upated the shader with more exposed values, re-scaled the asset and split it into several submeshes EntityView scale fix
9 Years Ago
First pass at dojo court ambience
9 Years Ago
FOR FUCK SAKE factory asset/ alcohol pump/textures/scene
9 Years Ago
- Changed model used by cocktail launcher
9 Years Ago
- Added a molotov cocktail launcher weapon (placeholder art/sounds)
9 Years Ago
Added Ground layer to TOD reflection mask
9 Years Ago
TOD prefab + default XML reflection cubemap masking fix
9 Years Ago
Merge from tod_jan_16
9 Years Ago
Removed some un-needed errors
9 Years Ago
Don't receive voice chat when dead
9 Years Ago
Large water catcher is researchable
9 Years Ago
Fixed using blueprints as ammo
9 Years Ago
Fixed invisible collectables (placeholder models)
9 Years Ago
- Equipment now loads starter items (starter blasters) if required (new save) - Removed the hacky starter weapon items from town as they're auto equipped now
9 Years Ago
- Equipment can now return a random, unusued item - Mission reward screen now shows a random item each time and it can be selected and then auto equipped
9 Years Ago
almost back to working properly
9 Years Ago
Fixed skin ambient lighting
9 Years Ago
forgot meta
9 Years Ago
Water2 parity changes from before; improved distant fog
9 Years Ago
Water2 version parity
9 Years Ago
Sound recycle time fix
9 Years Ago
- Reward screen now picks and displays a random unused ability (with it's icon). It can it be selected, and is then auto equipped - AbilityList now straight up swaps skills based on category when equipping - Ability bar UI now only has the required amount of skill slots - Finally removed the experience bar that hasn't been used for months from the gameplay UI
9 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
9 Years Ago
Foot scuff sounds for Igor & Lion-El's dust slides
9 Years Ago
- Abilties are no longer randomly equipped per level (that was placeholder behaviour) and re-enabled save/load based on loadout
9 Years Ago
- Added GetRandomUnusedAbility() to AbilityList
9 Years Ago
New TOD
9 Years Ago
Cowboy - updated anim template, added death anim WIP
9 Years Ago
Building core prefabs
9 Years Ago
Fixes