241,441 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Added a big more Decision Debug Log output for agents, that we can clearly read where we find Best Goal, Best Goal Plan and Best Goal Plan Variant.
9 Years Ago
Steamworks - new branch layout
9 Years Ago
Test
9 Years Ago
Added GoalPlan.Build
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
rebaked lightmaps, added read ruins and stones
9 Years Ago
GSE error stuff
9 Years Ago
Fixed speedtree facing leaf inverted lighting
9 Years Ago
Optimized the check for whether we've traversed the entire decision space, so that we don't check unless our traversal memory is at least as big as the decision space.
9 Years Ago
GoalSettingsEditor will force DecisionPlan.ScoreForDecisionMaking to false if the Goal has no plans or children in data
9 Years Ago
We weren't rejecting on comparison with traversal memory quite the right way. Fixed now.
9 Years Ago
Fixed DecisionLog resetting when editor is paused
9 Years Ago
- Aiming laser now ends at cursor position and passes through everything when in M/K input mode - Input controllers now set the global control type in their init
9 Years Ago
Removing legacy water shaders, see if that works
9 Years Ago
Changed rust/terrain blend shader to preserve albedo detail in all quality levels; tweaked lower levels
9 Years Ago
updated scene
9 Years Ago
baked and textured temple stone props max
9 Years Ago
cleaned up and named this properly
9 Years Ago
Added OpenGLCore to Windows build settings (for asset bundles on the build server)
9 Years Ago
Fixed CreateActivityActionSettingsEditor not inheriting from base Added a lot of animation param actions back into Interaction ActionChains Made human gathering use 3 states in mechanim (in/loop/out) cc frankieh Fixed fruit bush missing collider/lod Renaming some Actions
9 Years Ago
More \nature\grass test files.
9 Years Ago
rebaked all lightmaps for new unity version. added stone ruins and blocks, added vines at back of court, textured trees merging files
9 Years Ago
Can melee attack + build while swimming
9 Years Ago
Error text vertex overflow (UnityUI sux)
9 Years Ago
Hid some harmless warnings "Trying to add (Layout Rebuilder for)"
9 Years Ago
textured final trees, added new hanging vines
9 Years Ago
Boilerplate for auto muting/kicking chat spammers
9 Years Ago
Added new runs, switched off import mats
9 Years Ago
Updated PP 3.0.3
9 Years Ago
Fixed broken speedtree normals on glcore ?_?; touched all rust/standard shaders just in case
9 Years Ago
NRE in SetDirtyAssets
9 Years Ago
World debug tab utils
9 Years Ago
latest data
9 Years Ago
improved deer added basic material colours to the bear
9 Years Ago
Initial commit - Body_00 and Head_00. Eyes etc to follow
9 Years Ago
Agent.DecisionLog clears when it reaches capcity (1000)
9 Years Ago
-AlwaysWin consideration -CanFindUbuiltBuilding Condition -yam -Fixed Self-Physio goal always winning
9 Years Ago
Units now get the MaxSpeed stat base value from SpeciesSettings on creation Added auto grass spawn refresh toggle to world debug tab Some stat/SO serialization tinkering
9 Years Ago
Cowboy - south & south east run anims +.meta
9 Years Ago
Cowboy - south & south east run anim source
9 Years Ago
Fixed issue with controller direction in frontend
9 Years Ago
Added a summary in BuildingStates to un-confuse the confused
9 Years Ago
Added water/swimming event music
9 Years Ago
5.3.1 updates Added cowboy anims to controller
9 Years Ago
Added EntityConditionFilterDrawer
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes