241,434 Commits over 3,867 Days - 2.60cph!

bot
9 Years Ago
Automated Windows Build #88
9 Years Ago
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9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #87
bot
9 Years Ago
Automated OSX Build #87
bot
9 Years Ago
Automated Windows Build #87
bot
9 Years Ago
Automated Linux Build #87
9 Years Ago
* Fixed some NPCs not leaving bodies behind
9 Years Ago
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
bot
9 Years Ago
Automated Linux DS Build #86
bot
9 Years Ago
Automated Windows Build #86
bot
9 Years Ago
Automated Linux Build #86
9 Years Ago
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
9 Years Ago
Fixed server DoRemoves NRE
bot
9 Years Ago
Automated Linux DS Build #85
bot
9 Years Ago
Automated Windows Build #85
9 Years Ago
Attempt fix Linux packaging issue
9 Years Ago
Profiling + optimizations
9 Years Ago
disabled rain collisions (perf)
9 Years Ago
merge from main
9 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
9 Years Ago
Expose build id to server info
bot
9 Years Ago
Automated Linux DS Build #84
9 Years Ago
Culled lights in cloud court
9 Years Ago
Added run to controller, looped
bot
9 Years Ago
Automated Windows Build #84
bot
9 Years Ago
Automated OSX Build #84
bot
9 Years Ago
Automated Linux Build #84
9 Years Ago
Uhh, try to fix the linux thing
9 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
bear rig, not finished but probably ready for anim/deform tests
9 Years Ago
Rock flat files
bot
9 Years Ago
Automated Linux DS Build #83
bot
9 Years Ago
Automated Windows Build #83
bot
9 Years Ago
Automated OSX Build #83
9 Years Ago
Cowboy run north & clips
bot
9 Years Ago
Automated Linux Build #83
9 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
9 Years Ago
Updated Cowboy rig, run north, added serve WIP
9 Years Ago
* Removed steam_linux * Fixed crash issue with PathSegment functions * Fixed (Lua errors?) printing twice on Linux srcds * Added CNewParticleEffect.__tostring() and other methods * Added Entity.StopAndDestroyParticles() * Added Entity.StopParticlesNamed( string, bool removenow = false ) * Added Entity.StopParticlesWithNameAndAttachment( string, int attachment, bool removenow = false ) * Entity.CreateParticleEffect() now returns the particle object it creates
9 Years Ago
Added new copy shader; removed deprecated one
9 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
9 Years Ago
Updated river shader
9 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
9 Years Ago
Steal special can be disabled
9 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
9 Years Ago
Added steal effect over player
9 Years Ago
latest human anims
9 Years Ago
latest human anims