241,433 Commits over 3,867 Days - 2.60cph!

9 Years Ago
- PLAYER MOVEMENT CHANGES: Increased deceleration speed (3->4.5), increased turn speed (15->100). - BaseMovement now has a max speed random range. Set some default ranges for enemies.
9 Years Ago
Rock_cliff_a generic detail texture set Rock cliff meshes, with shared atlas textures
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9 Years Ago
Automated Linux DS Build #78
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9 Years Ago
Automated Windows Build #78
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9 Years Ago
Automated OSX Build #78
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9 Years Ago
Automated Linux Build #78
9 Years Ago
* Bump Steam.inf version so I don't forget to do it later * IP ban some naughty server
9 Years Ago
- Removed some debug stuff
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9 Years Ago
Automated Linux DS Build #77
9 Years Ago
Fixed dx9 low quality LOD<300 blend layer shader (#305, #306, #307)
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9 Years Ago
Automated OSX Build #77
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9 Years Ago
Automated Windows Build #77
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9 Years Ago
Automated Linux Build #77
9 Years Ago
Added SetNW2/GetNW2 functions back for testing purposes
9 Years Ago
Moved textures Created Cowboy prefab and controller
9 Years Ago
BehaviourChainPlanSettingsWrapper DM exclusion test ActionChainData stores HarvestedItems list BehaviourChainData convenience accessor in Action HarvestResources stores item yield in ACD and BCD ConsumeItem will check BCD then ACD for targets
9 Years Ago
Moved files
9 Years Ago
Moving folders
9 Years Ago
Added a load more props
9 Years Ago
Added a shit load of world prop prefabs.
9 Years Ago
DecisionPlanParametersDrawer tweaks
9 Years Ago
Fixed BeforeInspector not renaming assets properly
9 Years Ago
Clothing prefabs, eye shader/material dickery
9 Years Ago
Server perf fixes
9 Years Ago
fixed missing animation events for a bunch of weapons
9 Years Ago
Serverside player metabolism performance
9 Years Ago
Cowboy character Forehand anim racket files & anims
9 Years Ago
- Space game blog buildy build
9 Years Ago
- LevelBuilder fix for planet spawning with no outdoor rooms
9 Years Ago
another file
9 Years Ago
Updated cowboy rig Added template Added forehand test anim Added racket source file & anim
9 Years Ago
human source files
9 Years Ago
human walk (looks weird atm)
9 Years Ago
- Barricade renamed to Barrier - Collision fix for Barrier
9 Years Ago
FOR FUCK SAKE cone particle, fixing delay
9 Years Ago
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9 Years Ago
Touched remaining water shaders just in case
9 Years Ago
- Fixed shitty bug in BeforeInspector+ViewManagement when updating a view prefab from source object - SpeciesSettingsEditor correctly assigns an avatar to animators on unit views when possible - Drawers for Wrappers, lots of them
9 Years Ago
Hack fix for black river backface z-fighting (#294)
9 Years Ago
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9 Years Ago
now unused
9 Years Ago
checking in, might break, Will fix asap
9 Years Ago
- Barricade/barrier now has seperate distance, scale values and spacing delay enabled again
9 Years Ago
Attempting better RT/Device loss handling in terrain texturing (#69)
9 Years Ago
Nighttime reflection probe ground color fix
9 Years Ago
more tools tweaks
9 Years Ago
- Nuked UnitImportWizard, ported all functionality into SpeciesSettingsEditor - Some BeforeInspector+ViewManagement changes
9 Years Ago
Defaulted PlayerSkin1 material skin color param back to original value; just to be sure
9 Years Ago
Fixed deferred shaderinos
9 Years Ago
- BiomeMaterialLibraries auto refresh via the World debug option - Added base DataParameters type - Added StatBlockerParameters, EffectParmaters.StatBlockers - Added Stat+Blockable partial - EffectParamters duration stuff clean up a bit, added a label in the prop drawer to display the value as hours/minutes - Lots of Triggered Effects data fill