241,432 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Made Agent+DM a bit more robust, where if finding the best goal's goal plan or goal plan variant doesn't pull through and fail, it will go on and try to find the next best goal.
9 Years Ago
- Added a starting room to asteroid tileset scene - Made a tileset for the start room - Made an asteroid->factory flow - Last orders mission now uses the asteroid->factory flow - Rebuilt asteroid prefabs
9 Years Ago
Fixed NRE in SelectedBlueprint
9 Years Ago
Fixed lantern stacking / hiding
9 Years Ago
proper
9 Years Ago
Fixed NRE in server projectile movement
9 Years Ago
Fixed being able to knock doors without knock sounds (server guid is empty error)
9 Years Ago
Server compile fix
9 Years Ago
Fixed missing sound def on player_ragdoll (Rotting Flies)
9 Years Ago
Fixed NRE in InputState, resulting in not being able to use any controls
9 Years Ago
Code lock uses 1 lodgroup instead of 2
9 Years Ago
Key lock lod fixes
9 Years Ago
profiler tweaks
9 Years Ago
Fixed the 2 keylock meshes being registered with two LODGroups / no LODGroups (cc Helk)
9 Years Ago
Fixed bug where we were updating tick modifier value rather than modifier value.
9 Years Ago
Storing failed Stat semantics cleanup on a failed branch, probably never to be loaded back up again...
9 Years Ago
- DecisionMakerSettings and Maslow Weight store public fields, not properties and private fields - DMS.MaslowWeights is initiated with an element for each DPL - DecisionMakerSettingsEditor cleanup
9 Years Ago
Don't record/update framerate if console is open
9 Years Ago
Uncompressed ambient sounds (for playback perf)
9 Years Ago
Fixed RUST-293 (foundation steps cannot be placed in some situations)
9 Years Ago
- Space Shunts
9 Years Ago
Clamped skin darkness to compensate for sss darkening; toned down overall shininess (#297)
9 Years Ago
Fixed visit webpage not working when connected to server
9 Years Ago
Removed numpad graphic quality debug keys
9 Years Ago
-removed Warmth need, as we decided it's easier to just check for necessary warmth in a consideration, cleared various statcollections of it. -added considerations for NeedForWarmth and NeedForCold -yamfm
9 Years Ago
- Missed a room
9 Years Ago
- Added spawners to outdoor rooms and set spawn budgets for the rooms - Rebuilt outdoor prefabs - Increased buzz saw cooldown 7->12
9 Years Ago
Updated phrases - with hopefully non sweary russian versions
9 Years Ago
- Added floor collision and Floor script to Asteroid rooms - Rebuilt asteroid scene prefabs
9 Years Ago
- Made some terrible icons for barricade, deathrow and laserlink - Disabled loot dropping of abilities
9 Years Ago
Wearables fixed, I think.
9 Years Ago
- AbilityList now equips speed boost and random offensive + utility abilities each level - AbilityList can now return a random ability of specified category - Disabled Reaper Bros ability because it's shit
9 Years Ago
Cowboy rig updates ( new arm setup)
9 Years Ago
asset save
9 Years Ago
- Fixed Item.IsCarryable not returning the right field from PhysicalParameters - Fixed GPV BehaviourChain not resetting properly - Unit+Wearables tweaks - Some item view APO data
9 Years Ago
- Added Unlocked property to AbilitySO (defaults to true) so individual abilities can be ignored when abilities are auto loaded (for disabling specific abilities in builds) - AbilityList now ignroes any locked off abilities
9 Years Ago
- Cleanup
9 Years Ago
Meerrrrge in
9 Years Ago
- Nuked "to be phased out" stuff in Units/Human - Renamed human_female body mesh to include the word "body" for HumanView setup purposes - Dem prefab
9 Years Ago
Female is broken not sure why
9 Years Ago
Fixed sign painting
9 Years Ago
Fixed not falling when chat open etc
9 Years Ago
Foundation placement check fix in tight spots
9 Years Ago
Updated UNET test
9 Years Ago
Mouse wheel default switch
9 Years Ago
set the bandage to use the correct worldmodel tweaked the syringe size so it no longer looks like an oversized dildo
9 Years Ago
Cowboy rig update ( original ik arm setup, blends reconnected)
9 Years Ago
Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
9 Years Ago
FOR FUCK SAKE force update room prefab !A wip prefab FOR FUCK SAKE dim spot light glow
9 Years Ago
Fixed the Eoka pistol's flint spark not playing