241,432 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Undone shader bundle change
9 Years Ago
Spawn tables. Scene backup.
9 Years Ago
Zero'd prefab pos because OCD.
9 Years Ago
Divided small rocks into small, smaller smallest.
9 Years Ago
Scene.
9 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
9 Years Ago
Underwater effects material tweaks.
9 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
9 Years Ago
- Super basic planet spawning. 20% chance of an outdoor room spawning a planet. Lots of problems. Just a quick test.
9 Years Ago
- Fixed PlanetGenerator so we can have multiple planets
9 Years Ago
Ambience sting timing tweaks
9 Years Ago
AudioClip import settings
9 Years Ago
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
9 Years Ago
- DecisionPlanParametersDrawer tweaks, foldout - Fixed Foldouts in GoalSettingsEditor - Renamed DecisionPriorityLevels
9 Years Ago
Corpse fly swarm sounds
9 Years Ago
- Level now builds lists of indoor/outdoor rooms once level has been built - LevelBuilder wip planet spawning (commented out)
9 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
9 Years Ago
Emerge from water screen effect textures.
9 Years Ago
FOR FUCK SAKE light wall prefab, rotated 15 degres down to fix random light culling FOR FUCK SAKE factory prefab room for the light change
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Backup in case this wrecks the terrain.
9 Years Ago
- Room culling code tidy/optimise
9 Years Ago
Tree impact tweaks
9 Years Ago
Ambience tweaks
9 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Bandage sound tweaks
9 Years Ago
stone hatchet soft strike sound tweak
9 Years Ago
Large fire sound tweaks
9 Years Ago
Window shutter sounds
9 Years Ago
Stone external gate sounds + wood external gate sound tweaks
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
New player body fall sounds
9 Years Ago
Fall damage sounds
9 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
9 Years Ago
- Room culler now enables any outdoor lights in any rooms connected to the current room (as well as the current room itself)
9 Years Ago
first pass at m249 sounds
9 Years Ago
worldmodel bundle names
9 Years Ago
FOR FUCK SAKE force update asteroid model material
9 Years Ago
Fixed steam inventory breaking if you have more than 128 items
9 Years Ago
Bundle tweaks
9 Years Ago
FOR FUCK SAKE force material on asteroid prefab
9 Years Ago
FOR FUCK SAKE force update material
9 Years Ago
Bug reporter categories
9 Years Ago
hopefully rollingback this file as I checked it in accidently
9 Years Ago
exposed bones on human rig and added pickup events to the pickup anims
9 Years Ago
Now handling the copying of content between Agent's GoalPlanVariant and DecisionMaker's variant.
9 Years Ago
FOR FUCK SAKE asteroid tile set
9 Years Ago
new human model from petur on a new rig. Some(all) of the animations are very rough or just wrong so to be fixed soon. human female remains unchanged to use as refrence but will be replaced soon