241,381 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Fixed ironsights not getting fov effects Tweaked recoils Weapons won't fire/aim if a weapon attachment is broken
9 Years Ago
- Logging the chosen seed again
9 Years Ago
Reversed RealmedRemove error throwing bullshit
9 Years Ago
- Updated to DunGen beta 2.7 - LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
9 Years Ago
Updated RustBuilder
9 Years Ago
turret realm remove server contents set to 0
9 Years Ago
Throw exceptions if RealmedRemove is set up wrong
9 Years Ago
Added projectile stickProbability Tweaked throwable velocity (don't mess with gravity on thrown objects)
9 Years Ago
- Removed access to some old screens/features
9 Years Ago
* GitSync
9 Years Ago
Tool cupboard checks line of sight when attempting to authorize / clear
9 Years Ago
Door placement hack
9 Years Ago
▌▌▄▍▉▊▊ █ ▉▆▅▍▍ ▋▄▉▄▆ ██▊▆ ▊█▅ ▍█▍█▋▆▍ ▋▍▍▋▍
9 Years Ago
throwables slowed down & do less damage
9 Years Ago
BeforeEditor buttons visible without an active tab
9 Years Ago
Owl character rig file & materials for game
9 Years Ago
Added button to BeforeEditor to dirty and save all assets, use this when you get null refs in data assets
9 Years Ago
Updated serve power
9 Years Ago
Updates to Owl source anims
9 Years Ago
Batch 1 of Owl animations ( Batch 2 will contain remaining anims, clips, anim events & character)
bot
9 Years Ago
Automated OSX Build #24
bot
9 Years Ago
Automated Windows Build #24
9 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
9 Years Ago
- Bit of cleanup
9 Years Ago
Rain 2.3
9 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
9 Years Ago
wall.window.external model tweaks to avoid clipping w/ windows deployables prefabs implementation for vertical and horizontal embrasures
9 Years Ago
Visual effects settings
9 Years Ago
- Patcher glue now has a 15 degree random angle offset
9 Years Ago
9 Years Ago
- Reworked radius blast stuff - Enemy_Bomb now does area damage on detonate - Projectiles can now have a random direction offset range - Removed old blast stuff
9 Years Ago
Fixes
9 Years Ago
GameOptions, UIManager, UnitManager singleton cleanup
9 Years Ago
Manager singleton instance stuff moved to base class
9 Years Ago
TOD/Weather/Post/Water tweaks
9 Years Ago
Anecdotal optimization
9 Years Ago
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder) Server deletes entities on quit
9 Years Ago
Merge from main
9 Years Ago
- Added placeholder bomb projectile
9 Years Ago
Changed how ragdolls are constrained to corpse entities Fixed AmbienceStings errors when playing on a map without TOD_Sky
9 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
9 Years Ago
Merged from main
9 Years Ago
backup
9 Years Ago
wall.window.bars hook for shutters worked out back up
9 Years Ago
9 Years Ago
9 Years Ago
Removed half-block + half-block slanted
9 Years Ago
Beartrap layer fixes
9 Years Ago
- Slight refactor of projectiles
9 Years Ago
Underwater bubble sounds Underwater bullet trail sounds