240,838 Commits over 3,867 Days - 2.60cph!

9 Years Ago
zone editor fix
9 Years Ago
good words
9 Years Ago
Object Ref fixes
9 Years Ago
Extra warnings
9 Years Ago
Named prefabs
9 Years Ago
Disabled keyboard input
9 Years Ago
Updated inputs for non Xinput controllers
9 Years Ago
Added warnings for debugging manifest guid to path
9 Years Ago
Put the name first in the game manifest
9 Years Ago
ResourceRef only stores the GUID of the target object
9 Years Ago
BsaeCorpse ragdollPrefab to GameObjectRef Fixed pumpkin plant spawning
9 Years Ago
GameManifest holds guid too
9 Years Ago
- Missions now check for fail state
9 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
9 Years Ago
added dylan's electric shock and hex effect to deuce
9 Years Ago
- Reduced the frequency of tants
9 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
9 Years Ago
Seasons editing tweaks, moving classes and enums out of BiomeSettings
9 Years Ago
ignore zone spawn overrides when not in editor zone editor cleanup
9 Years Ago
TOD hacks (inspector buttons for XML import/export) TOD XML loaded from Biome once again (and in editor when switching Biome on the Zone inspector) Added Swamp Biome (copied from Temeperate) and TOD settings XML
9 Years Ago
Fixed dropped items wrong prefab name
9 Years Ago
item.isBlueprint is now a flag itemcontainer.IsLocked is now a flag
9 Years Ago
Fixed inconsistent file linkage
9 Years Ago
save++ lets fuck shit up
9 Years Ago
debug tweak
9 Years Ago
Added RequiredByMachine and RequiredByTribe Item considerations Added Description field to MachineProcessSettings for editor comments Added GroupManager skeleton (not doing anything yet) FuelToEffect machine process now overrides OnMinute logic, burns for one duration per input entity Value OfHarvest consideration now scores against machines from the known buildings list too Improved (though somewhat hackily) callbacks between pathfinding actions (GoToSmartObject) and Unit Pathfinding, should fix most issues
9 Years Ago
Cap
9 Years Ago
Cap
9 Years Ago
Beenie
9 Years Ago
Beenie
9 Years Ago
Boots
9 Years Ago
long tshirt
9 Years Ago
long tshirt
9 Years Ago
long tshirt
9 Years Ago
long tshirt
9 Years Ago
ScriptableObject change
9 Years Ago
Hoodie
9 Years Ago
Sleeping bag
9 Years Ago
Template system
9 Years Ago
Optimizing ambience audi clips for memory/loadtime
9 Years Ago
Fixed distant terrain blackness
9 Years Ago
Save prefabs win BuildPrefabs so changes work proper
9 Years Ago
Tweaks
9 Years Ago
Shader error
9 Years Ago
AssetDatabase.Import when BuildAssetBundles
9 Years Ago
Allow prefabs to opt out of preprocessing with NoPreProcessing
9 Years Ago
Skydomeeee
9 Years Ago
Fixed player lying down in inventory
9 Years Ago
Bundle tweaks Refresh server lists in order to avoid network disconnect
9 Years Ago
Better EAC disconnect messages