240,659 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Increase voice limit for viewmodels a tiny bit
9 Years Ago
Quick waterfall sounds
9 Years Ago
- Fixed an issue with ZoneSeasons being unable to access season information (list of seasons is now stored in ZoneSeasons instead of via an accessor in Biome) - FloraGroup now grabs materials from its prefab list during Zone startup - GameManager makes sure Timescale is 1 on Awake (avoids a rare case of timescale being 0 after editor crash) - TOD settings tweaks - Camera PP updates - Ocean shader + prefab tweaks
9 Years Ago
Locking Input a bit better. Done some snim stuff too.
9 Years Ago
Some final improvements to the implementation of Effect Action.
9 Years Ago
Merged from main
9 Years Ago
Re-exported all cliff assets with "b" variants (fipped with opposite ground mesh removed to reduce issues with navmesh baking)
9 Years Ago
Moved elephant grass to TreesSource
9 Years Ago
Removed the locks that were part of our door textures
9 Years Ago
Rocks.
9 Years Ago
keypad pivot reorient door prefabs keylock repositioning door models tweaks adding keylock models/textures
9 Years Ago
Mask improvements.
9 Years Ago
FOR FUCK SAKE main shader with metalness/gloss/ao map contro,l and effect for states
9 Years Ago
Note icon
9 Years Ago
Riversounds.
9 Years Ago
map icon
9 Years Ago
Slight sky tweaks.
9 Years Ago
Allow chatting while spectating
9 Years Ago
Fog. Forestside spawn table.
9 Years Ago
Codelock scale/position
9 Years Ago
- Loot is now hoovered up when in range
9 Years Ago
Fuckup
9 Years Ago
Fixed bridges sometimes spawning underwater
9 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
9 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
9 Years Ago
- Increased size of placeholder loot model - Clicking left stick now shows the names for all dropped loot items, if they've timed out and hidden.
9 Years Ago
- Increased size of loot crates
9 Years Ago
- Loot items now have larger name text and the text colour matches the item's quality - Pressing R on the character select screen now wipes all save slots and reloads the scene (for dev)
9 Years Ago
Updated phrases
9 Years Ago
Added levelinfo to hapis
9 Years Ago
Fixed cached menu not updating disabled status (to main)
9 Years Ago
progress
9 Years Ago
Fixed cached menu not updating disabled status
9 Years Ago
researchtable bootstrap
9 Years Ago
someone complaind that the animals looked like they were just spooged on.. I fixed that.
9 Years Ago
can't upgrade building blocks under attack re-added consumption sound effects
9 Years Ago
Explosives now have a minimum damage distance (grenades are more effective) viewmodels are snappier when aiming down the sight (better combat)
9 Years Ago
ironsight fixes for various firearms
9 Years Ago
ak47 ADS fix
9 Years Ago
changes to the ironsighting script to allow it to blend smoother between non-ADS and ADS
9 Years Ago
rocket launcher tweaks
9 Years Ago
Wood yield scaled with tree size. 15% bonus on arctic ones.
9 Years Ago
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
9 Years Ago
More rocks.
9 Years Ago
- FloraGroup material operations are now fired by ZoneSeasons on init, materials get copied and assigned per zone. - Tweaked Before/Water shader a bit (opaque for now because fuck you fog bug) - Updated tree prefabs with FloraPrefab component - TOD tweaks
9 Years Ago
Less ore shortage.
9 Years Ago
tone down the specular on the horse hair so it doesnt look like it's auditioning for a shampoo commercial
9 Years Ago
Remove Debug.Log
9 Years Ago
Per gameobject audio voice count limiting
9 Years Ago
animations for the beancan grenade view model added sound and special fx as well