243,459 Commits over 3,898 Days - 2.60cph!
readded check for modalState
Merge from camera testing
running and jumping 3rd person animations for rocket launcher
Mavis backhand stand anim
Going home but need to remove the message handler stuff. Can't use it :(
enabled collision in swamp court
finished texture on wooden raft, added lights to swamp scene, tweaked colours, added collision
- Fixed the old abilities UI screen interfering with the camera
Swamp court scene added to build, can be selected from front end
Mavis prefab updated with scripts
Skydome Light normal bias fix
Rebuilt Igor Prefab
Optimised rigs
Added build number to frontend
Updated xbone build
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
- Player model part swapping work
Player Prefab camera offset fix
Merged in Input changes for orbit, also double click handling for zoom/move
Merge from main (ignoring camera changes)
Some shader test and human assets. Moved player prefab to outside /Resources
Focal point now raises and lowers based on 8 points around it. if the camera is too low on the ground, it keeps the focal point up too, so that it doesn't instantly jerk back down when falling off.
Wired up Elvis special anim
Fixed igor backhand dive clips
Added lerp stuff. Needs hooking up.
Scene stuff. Atmosphere/camera wip.
crouchwalk / jog animations for the rocket luncher
* Rolled back OSX Bootil ChangeMonitor
* Updated a ton of more spawnicons
* Rolled back "Out-of-range value (%f) in SendPropFloat" being restricted to developer 1 ( The actual issue that caused this is already fixed )
* GitSync
3rd person reload / deploy / attack animations for the rocket launcher
* GitSync
* Updated a ton spawnicons for tool model selection
added running + leaning left/right animations for the rifle
tweaked the rifle crouchwalk animations