240,282 Commits over 3,867 Days - 2.59cph!

10 Years Ago
tweaked net shader, it now alphas out towards bottom. also need to make top look better tomorrow. Changed foliage material and shader to look more cartoony. Changed test court skybox texture and adjusted lighting. Added temp char test shader and applied to scene
10 Years Ago
Updated player clothes maya source
10 Years Ago
Updated bota vm source
10 Years Ago
Cleanup/fixes
10 Years Ago
Tweaked topology dilation destination masks
10 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
10 Years Ago
backup
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
Fixed possible warning in tangent calculation when aligning decor
10 Years Ago
merged from main
10 Years Ago
Added more descriptive procedural component loading statuses
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
Scene stuff
10 Years Ago
updated head 2
10 Years Ago
Signs break properly when parent dies
10 Years Ago
Merge from main
10 Years Ago
Planner placing deploybles works properly Changed how guide skins work (simpler, generic, reliable)
10 Years Ago
For Diogo
10 Years Ago
Merge from main
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
added wild west and test scene mesh components in to jasons lighting scene
10 Years Ago
backup
10 Years Ago
Post-build deployment, GUID: 30f9ce57-afb5-43e4-a801-77a63fa8b886
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
made foliage texture flatter and more cartoony
10 Years Ago
Changed camera orbit setting
10 Years Ago
- Increased playership acceleration again, from 550 to 800
10 Years Ago
Test scene for Unity shader/material and lighting set-up. A starting point, not an end point.
10 Years Ago
Post-build deployment, GUID: f62c90ed-824f-49d9-a4c1-4f79bddb61e7
10 Years Ago
Server executes server.cfg properly Server saves "saved convars" to serverauto.cfg, which runs right before server.cfg Fact check player counts
10 Years Ago
Adding UnityAnalytics
10 Years Ago
merged from main
10 Years Ago
fixed the bug with the player animating like a complete retard
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error
10 Years Ago
Bug fixes
10 Years Ago
merged from main
10 Years Ago
Deploying non buildingblock entities with planner tool
10 Years Ago
added flinches for bear and some more flinches for human.
10 Years Ago
autosprint after 2 seconds
10 Years Ago
each strike with eoka increases chances next strike will make it fire
10 Years Ago
protocol++
10 Years Ago
fixed some warning msgs regarding flinches
10 Years Ago
You can remove unlocked locks from doors
10 Years Ago
new icons for meat
10 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
10 Years Ago
Added Igor anims ( excluding runs),clips & events
10 Years Ago
brightened the watersplash effect.
10 Years Ago
Cleaning up
10 Years Ago
Removed old transition