255,443 Commits over 3,990 Days - 2.67cph!

11 Years Ago
Print position when deleting entity because of invalid position
11 Years Ago
Can now build walls on walls
11 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
11 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
11 Years Ago
Going Home Added Poly2Tri source instead of DLL Fixing the vertex deletion bugs.
11 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
11 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
11 Years Ago
Fixed unity5 compatibility issues in amplify color and motion
11 Years Ago
Implemented demo playback.
11 Years Ago
Implemented demo playback.
11 Years Ago
Adding culling/LODing to floor/foundation/wall
11 Years Ago
Added record button bindings.
11 Years Ago
Added record button bindings.
11 Years Ago
Animal collision perf fix
11 Years Ago
Show server name in branding
11 Years Ago
Fixed generation bugs and callback order bug
11 Years Ago
Scene updates
11 Years Ago
Implemented basic gameplay recording to base64 string.
11 Years Ago
Implemented basic gameplay recording to base64 string.
11 Years Ago
Updated water to Unity 5
11 Years Ago
Fixed city zone creation error
11 Years Ago
These files shouldn't have ever been committed
11 Years Ago
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
11 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
11 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
11 Years Ago
added the other enemy type
11 Years Ago
added the other enemy type
11 Years Ago
Tweaked UpdateCollisionBounds for performance
11 Years Ago
Changed blends on player controller anims
11 Years Ago
Added anim events to flinch anims
11 Years Ago
Updated image effects to Unity 5
11 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
11 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
11 Years Ago
almost done porting Mazing
11 Years Ago
almost done porting Mazing
11 Years Ago
fixed error when a cabinets game is set to None
11 Years Ago
fixed error when a cabinets game is set to None
11 Years Ago
fixed prefabs that got broken during merge
11 Years Ago
fixed prefabs that got broken during merge
11 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
11 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
11 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
11 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
11 Years Ago
added Abs to Mathf
11 Years Ago
added Abs to Mathf
11 Years Ago
crouchwalk/jogging animations for the player holding a pickaxe
11 Years Ago
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
11 Years Ago
added flinching to the player animation system
bot
11 Years Ago
LinuxDS Build 67
bot
11 Years Ago
OSX Build 159