255,324 Commits over 3,990 Days - 2.67cph!

11 Years Ago
Latest dll versions.
11 Years Ago
Added a dialog to select package save destination and fixed an error when opening more than one game project.
11 Years Ago
Added a button to create packages.
11 Years Ago
Basic game packaging implemented.
11 Years Ago
Temporary files are now properly ignored during script compilation.
11 Years Ago
Initial framework files.
11 Years Ago
Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%) Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
11 Years Ago
TOD settings tweaks. Tweaked daytime color grading LUT. Camera post tweaks.
11 Years Ago
removed an obscenely named test function
11 Years Ago
arcade prototype
11 Years Ago
Made changes to HEM. It's now a lot nicer! Final step is to work out uvs PROPERLY and to work out what happens when direction of the road edge needs to change ?! Then do some more debugging and re add nice mesh generation with properties!
11 Years Ago
11 Years Ago
Minh Le vs Unity IK system. Round 2
11 Years Ago
Updated tonemapping, some post FX tweaks and TOD settings. Added script to update water reflection color from TOD ambient light.
11 Years Ago
Merge from /main/shinyspherelp
11 Years Ago
Fixed seeker materials not being updated when hit.
11 Years Ago
Merge from /main/shinyspherelp
11 Years Ago
Included prefab and material changes.
11 Years Ago
Ensured shared meshes are used for spheres.
11 Years Ago
Added a fallback sphere renderer for non-D3D systems.
11 Years Ago
fixed some errors with some of the animations missing the l_prop / r_prop bone. Fuck Dat shit YO
11 Years Ago
Set daytime shadow strength back to 1.0 and adjusted lighting to compensate. Should result in better lighting for interiors.
11 Years Ago
tweaked the rifle animations so they jive better with the Unity IK system
11 Years Ago
Some shader cleanup.
11 Years Ago
Added debug mode to PVT_Control; shows either diffuse, normal, shaded normal, height or gloss
11 Years Ago
Tweaked PVT; added TestProcedural_PVT map
11 Years Ago
Fixed depth for the GLSL version of the sphere shader.
11 Years Ago
made some tweaks to the player + rifle animations (they should be pointing straight ahead now)
11 Years Ago
Minor prefab fixes
11 Years Ago
11 Years Ago
Commiting updates to holdtype source anims
11 Years Ago
Reduced log thickness on building pieces. Replaced frame meshes. Reworked materials for building pieces. Reaplaced nighttime LUT image. Some things may be ugly.
11 Years Ago
Added initial player pickaxe deploy anim
11 Years Ago
updates to player pickaxe idle & attack anims
11 Years Ago
updates to torch player anims
11 Years Ago
Basically done a massive rewrite of the Half Edge Mesh system. Not yet finished just a few things left. It will then be a lot easier to extend it for the road system instead of bodging it.
11 Years Ago
Added AimAtCamera and DrawAimLine to PlayerModel scene Tweaked Player model lookat IK
11 Years Ago
Merge from /main/shinyspherelp
11 Years Ago
Added intro text and transparency to combo notification.
11 Years Ago
Added ignore.conf
11 Years Ago
Merge from /main/shinyspherelp
11 Years Ago
Included file deletions and moved files.
11 Years Ago
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
11 Years Ago
Merge from /main
11 Years Ago
Changed description and re-added all other games to EditorBuildSettings.
11 Years Ago
Re-added cursor capturing on click.
11 Years Ago
Audio now fades in upon start.
11 Years Ago
Pause menu now functions correctly, and added some basic particle effects.
11 Years Ago
Fixed terrain quality not being applied on initial scene load (Performance++)
11 Years Ago
Print confirmation when RCon is started