userTony Fergusoncancel
reposbox-boomercancel

298 Commits over 396 Days - 0.03cph!

12 Months Ago
Add groups to client settings, support in ObjectEditor
12 Months Ago
Revamp settings menu
12 Months Ago
Proper hover style for own scoreboard row
12 Months Ago
Work on re-adding ClientSettings
12 Months Ago
Return scoreboard to hold for open
12 Months Ago
New scoreboard style
12 Months Ago
Only look for DevCamera and control HUD visibility from RootPanel
12 Months Ago
Use award system to show big notification that the game is over
12 Months Ago
Add PlayerDeathCamera, switch to it when running DeathCam.Show
12 Months Ago
Don't clamp ammo count on HUD
12 Months Ago
Fixed ammo count being fucked
1 Year Ago
Pass weapon through projectile creation, so we can pass it in DamageInfo Add deathcam UI
1 Year Ago
Fixed scoreboard still accepting pointer events while it's closing
1 Year Ago
Fixed ammo pickups, fixed quick weapon switch for RL/Sniper/Lightning Gun
1 Year Ago
Make sure to update Info component when weapon switches, fixes weapon icon not updating
1 Year Ago
Fixed being able to infinitely fire while ammo is depleted Clear inputs on death
1 Year Ago
Re-add all weapons in prefab form
1 Year Ago
Can click scoreboard rows to open steam profile
1 Year Ago
Work on grabbing scoreboard from gunfight
1 Year Ago
Fixed shotgun fire buttons
1 Year Ago
Removed unused actions from project settings
1 Year Ago
Updated to Input Actions, update events
1 Year Ago
Grey out weaponlist entries that don't have a valid weapon
1 Year Ago
Assign Game.RootPanel
1 Year Ago
UI refactor - fixed NRE from kill feed, fixed player awards panel persisting Asset compile
1 Year Ago
Convert Hud to razor
1 Year Ago
Iterate through shoot components and add hints instead of doing shit manually
1 Year Ago
Fixed up shooting component, shotgun has two shoot components
1 Year Ago
Killed off WeaponData entirely
1 Year Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
1 Year Ago
Add ViewModelPath, set up ViewModel correctly
1 Year Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead
1 Year Ago
Restored Teleport Volumes, added Point Markers
1 Year Ago
Restored jump pads to their former glory
1 Year Ago
1 Year Ago
Set default gamemode
1 Year Ago
Aim Component will also create secondary fire input hint
1 Year Ago
Revert "Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components" This reverts commit aedf1cf1dfbf518334ce3077e8ce0ed69c1672ba. Introduce includeDisabled param to Weapon.GetComponent, look for disabled Ammo component where needed
1 Year Ago
Moved KillFeed files into own directory
1 Year Ago
Add boomer.kill event, send it to everyone when someone gets killed by a player
1 Year Ago
Add WeaponData.KillMessages, GetRandomKillMessage Boilerplate Kill Feed components Upped opacity of unequipped weapons on WeaponList Set up some kill messages
1 Year Ago
Reduced mouse delta ui translation significantly, it was making me feel sick Added player awards, killing sprees https://files.facepunch.com/devultj/1b2311b1/sbox-dev_HUJhvqN9su.jpg Add player awards UI component Set fallback award icon, fixed Beyond Godlike not displaying a Description
1 Year Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
1 Year Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
1 Year Ago
Add input hints to Info
1 Year Ago
Use different team setup
1 Year Ago
Update weapon list style
1 Year Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
1 Year Ago
Work on WeaponList razor component
1 Year Ago
Made jump sound 3D