userTony Fergusoncancel
reposbox-boomercancel

298 Commits over 396 Days - 0.03cph!

1 Year Ago
Fixed tracers / impact trails hitting triggers
1 Year Ago
Pull impact trail away from its end position by one unit
1 Year Ago
Set impact trail particle's normal
1 Year Ago
Add ability to disable bullet impacts per-weapon
1 Year Ago
Make sure we're not duplicating the impact trail particle
1 Year Ago
Actually set the impact trail path for Lightning Gun
1 Year Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
1 Year Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
1 Year Ago
Sound compiles.. I'm starting to think there's something wrong with them
1 Year Ago
Add GameGlobals, Gravity ConVar
1 Year Ago
Fixed new jump behavior breaking bunny hopping
1 Year Ago
Jump Mechanic defines MaxJumps and tracks jump count. Add "walkmechanic.land" event
1 Year Ago
Can overlay firing sounds, fixed all weapon sounds to match previous game
1 Year Ago
More suitable location for this, fixes projectile weapons not consuming ammo
1 Year Ago
Fixed ammo not being consumed
1 Year Ago
Adjust sniper bob
1 Year Ago
BasePickup can define Model override definable in Hammer Add WeaponPickup with Resource picker
1 Year Ago
Fix AmmoPickup NRE
1 Year Ago
Enable/Disable weapon components when holster/deploying weapon
1 Year Ago
Rewritten shooting mechanic
1 Year Ago
Add Lightning Gun
1 Year Ago
Fix Death NRE
1 Year Ago
Added Tracer particle definition to Primary Fire https://files.facepunch.com/devultj/1b0611b1/sbox-dev_ouUloLSeVu.mp4
1 Year Ago
Update InputHint to Razor
1 Year Ago
Update Scoreboard to Razor to try to unfuck remote version
1 Year Ago
Upgrade SettingsMenu to Razor
1 Year Ago
Put this back, might fix camera effects playing from other players POV.. this is hard to test
1 Year Ago
Set "ducked" tag on player appropriately, don't knockback if crouched
1 Year Ago
Added KnockbackForce to PrimaryFire component https://files.facepunch.com/devultj/1b0511b1/sbox-dev_XzHXA3xpmV.mp4
1 Year Ago
Grenade projectile has a bit of lift when initially spawning
1 Year Ago
Added Sniper/Railgun and Shotgun weapons, and AimFovOffset property
1 Year Ago
Support DevCamera
1 Year Ago
Add DamageModComponent for Players, can scale incoming and outgoing damage Added DamageModPickup
1 Year Ago
Add ArmorComponent, factor it in when taking damage Show Armor on Info
1 Year Ago
Added Armor Pickups Added Health Pickups Added Mega Pickups
1 Year Ago
Fixed dash panel inheriting the same health related classes
1 Year Ago
Don't take ammo pickups if player's ammo is already at capacity
1 Year Ago
Added BasePickup Add ammo pickups focused on being compatible with all current Boomer maps Add Inventory.FindWeapon
1 Year Ago
Add dashes to HUD, added Mechanic ticks even when inactive, fixed dash recharge
1 Year Ago
Push the player up a bit when dashing
1 Year Ago
Remove Reloading mechanic
1 Year Ago
Fixed Crosshair not being visible
1 Year Ago
Precache some weapon data stuff as well
1 Year Ago
Precache a bunch of Projectile info on resource load
1 Year Ago
Default Dash wish direction to Forward if we're not moving in any direction
1 Year Ago
Restored DashCount, dash effects
1 Year Ago
Add DashMechanic, effects next
1 Year Ago
Add Projectile.ClearZVelocity
1 Year Ago
Added SlideMechanic
1 Year Ago
Added artificial reload offset