userTony Fergusoncancel
reposbox-boomercancel

298 Commits over 396 Days - 0.03cph!

1 Year Ago
Use Crosshair icons
1 Year Ago
Simulate projectiles lag compensated, before owning player moves
1 Year Ago
Add damage falloff curve for scaling damage / force over distance
1 Year Ago
Projectiles can have SelfDamageScale of 0, to completely disable self-damage
1 Year Ago
Fixed Projectiles passing through players, added NoDeleteOnExplode, added nail projectile for nailgun
1 Year Ago
Trace the Owner's AimRay when placing projectiles, so they don't go through geometry if against a wall
1 Year Ago
Give all weapons to players for now Added Grenade Launcher, Rocket Launcher, Rocket Projectile - apply impulse for rocket jumping, add SelfDamageScale
1 Year Ago
Add basic manual physics for projectiles
1 Year Ago
Projectiles are triggers
1 Year Ago
Add a few more fields to Projectile Data, including ExplodeHitTags Primary Fire module can define a projectile, projectiles setup from data, next up physics
1 Year Ago
Re-integrate jump sound
1 Year Ago
Upped base gravity & jump power
1 Year Ago
Start designing Projectiles
1 Year Ago
Add camera bob & lean
1 Year Ago
Remove aim module from nailgun
1 Year Ago
Removed rust weapons, add nailgun to start
1 Year Ago
Enable bhopping
1 Year Ago
Boomer Refactor started based on FPS template
1 Year Ago
Remove hack from earlier
1 Year Ago
Moved where weapon FOV adjustments get set, removed another point where Viewmodel FOV was being set
1 Year Ago
Tentative fix for camera fov being applied wrongly applied on other clients
1 Year Ago
Use s&box preference for FOV, don't switch space to vertical
1 Year Ago
Asset recompile
1 Year Ago
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
2 Years Ago
Killed obsolete hitbox code, replaced with hitbox tags
2 Years Ago
Set random player color on player ctor, should fix strange color mismatching
2 Years Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
2 Years Ago
Only display damage / armor hints if the damage was inflicted
2 Years Ago
Fixed up friendly fire damage expression to also cover invalid attacker
2 Years Ago
Don't try to evaluate friendly fire if the attacker is us
2 Years Ago
Fix Enum.TryParse compiler error
2 Years Ago
Temporary way to sort by team in the scoreboard
2 Years Ago
Start work on Teams, Team Manager Add TeamComponent, Client.GetTeam, Client.SetTeam Set up team where needed on client join / left, inform team component of team changes. Gamemodes can define their own team sorting. This might not be needed. Add Friendly Fire convar, checks teams on damage Only check for friendly fire if team play is enabled Add Friendly Fire to lobby settings Set up player colors to match their team if applicable Forgot to rename these Set Pawn before player.Respawn, fixed team balancer Temporary way to sort by team in the scoreboard
2 Years Ago
Set Pawn before player.Respawn, fixed team balancer
2 Years Ago
Forgot to rename these
2 Years Ago
Set up player colors to match their team if applicable
2 Years Ago
Add Friendly Fire to lobby settings
2 Years Ago
Only check for friendly fire if team play is enabled
2 Years Ago
Add Friendly Fire convar, checks teams on damage
2 Years Ago
Gamemodes can define their own team sorting. This might not be needed.
2 Years Ago
Set up team where needed on client join / left, inform team component of team changes.
2 Years Ago
Add TeamComponent, Client.GetTeam, Client.SetTeam
2 Years Ago
Start work on Teams, Team Manager
2 Years Ago
Respawn Timer Particle Merge branch 'main' into pickups
2 Years Ago
Rename RespawnImmediately to SpawnImmediate - fix draw on startup
2 Years Ago
Re-enable if Disabled = false, disallow pickup
2 Years Ago
Added BasePickup.Disabled
2 Years Ago
Armor pickup feed message uses armor granted value
2 Years Ago
Refactor Ammo pickups to use BasePickup
2 Years Ago
Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player