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187 Commits over 30 Days - 0.26cph!

3 Hours Ago
Refactor scoring a bit, should resolve scoring issues
3 Hours Ago
Use Guid here
3 Hours Ago
Show stats debug
5 Hours Ago
Fixed broken damage FX
5 Hours Ago
Death camera
Enhanced mine https://files.facepunch.com/tony/1b0411b1/sbox-dev_tBUWj7kgIu.mp4
Fix mine damage NRE
Don't allow double activating/deactivating cards Comments / cleanup
Change glass cannon card stats a bit These shouldn't be properties
Lowest HP stat possible is 1
Fix for abilities
Can quickly open the prefab from CardRow
Fixed Thick Skin card
WIP Card Explorer editor window
Use GameLoop.Instance where necessary Clear readied players on round start Fixed ready up sound being 3D Chatbox TextEntry font changed Fixed player friction being incorrect Fixed Pixelate effects getting stuck on-screen Only perform damage number effects on players - this was spawning at world origin if we hit the map :x
Don't use bebas for the chat font it was driving me absolutely insane
Don't count spectators in Readying system
Super simple spectator camera controls
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)
Fixed a couple bugs from test
Bit of docs, clean up
Yesterday
Update weapon modifiers to use new stats syntax
Yesterday
More stats work
Yesterday
Use base stats as reference point for modifiers Few missing stats Further stats/modifiers refactoring
2 Days Ago
Broadcast combat sound instead of just playing on the host Added ready up sound Collect halves_won, rounds_won stats Kills, Deaths stats Played card stats Ability activation stats Stats for each card type, card name Record game wins/losses via stat
2 Days Ago
Quick ability fix
2 Days Ago
Only progress if all players are ready
2 Days Ago
Preparation phase is ready-up based instead of time-based
2 Days Ago
Fixed Playing On text
2 Days Ago
Update AbilitiesUI.razor
2 Days Ago
Removed separate run/walk/duck speeds. Just have speed, then a slow walk speed
2 Days Ago
Events for controlling wish velocity, if we can jump, if we can shoot
2 Days Ago
Ice skates spawn much rarer
2 Days Ago
Increase damage effects Add ice skates, friction control stats Bullets come out of the camera, but effects come out of the gun
2 Days Ago
Fix for ability effects
2 Days Ago
Fixed ability networking
2 Days Ago
Docs Fixed showing the wrong opponent client information in CardPhasePanel
2 Days Ago
Fixed proxy logic
2 Days Ago
Ability stacking, can only use the last ability in a row
2 Days Ago
Instant heal ability, OnCardPlayed event
2 Days Ago
InputHint, Abilities UI
2 Days Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
2 Days Ago
CardAbility skeleton
2 Days Ago
Add Scales card that increases gravity
2 Days Ago
Use the correct connection for Card.PlayedBy
2 Days Ago
Add OnJump event so we can respond to jumps
2 Days Ago
Card scaling test, keep winner across maps
2 Days Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
2 Days Ago
Fixed additional jump logic when you don't have the required stats