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195 Commits over 30 Days - 0.27cph!

33 Minutes Ago
Tentative fix for networking mine damage
50 Minutes Ago
Work on fixing non-host stats Get rid of Stat class, StatsCollection is just a Component
1 Hour Ago
Card world panel testing
2 Hours Ago
Automatic reload
3 Hours Ago
Add nav blocker to arena in prep for card pickups
3 Hours Ago
Switched Card.Target to Ids
3 Hours Ago
Fixed some stats being wrong
3 Hours Ago
Error fixes
Refactor scoring a bit, should resolve scoring issues
Use Guid here
Show stats debug
Fixed broken damage FX
Death camera
Enhanced mine https://files.facepunch.com/tony/1b0411b1/sbox-dev_tBUWj7kgIu.mp4
Fix mine damage NRE
Don't allow double activating/deactivating cards Comments / cleanup
Change glass cannon card stats a bit These shouldn't be properties
Lowest HP stat possible is 1
Fix for abilities
Yesterday
Can quickly open the prefab from CardRow
Yesterday
Fixed Thick Skin card
Yesterday
WIP Card Explorer editor window
Yesterday
Use GameLoop.Instance where necessary Clear readied players on round start Fixed ready up sound being 3D Chatbox TextEntry font changed Fixed player friction being incorrect Fixed Pixelate effects getting stuck on-screen Only perform damage number effects on players - this was spawning at world origin if we hit the map :x
Yesterday
Don't use bebas for the chat font it was driving me absolutely insane
Yesterday
Don't count spectators in Readying system
Yesterday
Super simple spectator camera controls
Yesterday
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
Yesterday
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)
Yesterday
Fixed a couple bugs from test
Yesterday
Bit of docs, clean up
Yesterday
Update weapon modifiers to use new stats syntax
Yesterday
More stats work
Yesterday
Use base stats as reference point for modifiers Few missing stats Further stats/modifiers refactoring
2 Days Ago
Broadcast combat sound instead of just playing on the host Added ready up sound Collect halves_won, rounds_won stats Kills, Deaths stats Played card stats Ability activation stats Stats for each card type, card name Record game wins/losses via stat
2 Days Ago
Quick ability fix
2 Days Ago
Only progress if all players are ready
2 Days Ago
Preparation phase is ready-up based instead of time-based
2 Days Ago
Fixed Playing On text
2 Days Ago
Update AbilitiesUI.razor
2 Days Ago
Removed separate run/walk/duck speeds. Just have speed, then a slow walk speed
2 Days Ago
Events for controlling wish velocity, if we can jump, if we can shoot
2 Days Ago
Ice skates spawn much rarer
2 Days Ago
Increase damage effects Add ice skates, friction control stats Bullets come out of the camera, but effects come out of the gun
2 Days Ago
Fix for ability effects
2 Days Ago
Fixed ability networking
3 Days Ago
Docs Fixed showing the wrong opponent client information in CardPhasePanel
3 Days Ago
Fixed proxy logic
3 Days Ago
Ability stacking, can only use the last ability in a row
3 Days Ago
Instant heal ability, OnCardPlayed event
3 Days Ago
InputHint, Abilities UI