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268 Commits over 30 Days - 0.37cph!

41 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
41 Days Ago
Show state header on hud
41 Days Ago
Reveal player location by highlighting them if the round is taking too long
41 Days Ago
Feedback when hovering over, and selecting cards
41 Days Ago
Fade-in end-round UI so it's less abrupt
41 Days Ago
Different logic to dictate which cards we played in the current arena
41 Days Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
41 Days Ago
Go back to prep phase for each half, so we play another card per arena round
41 Days Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
41 Days Ago
Drop card inventory on scene changes, it's not needed
41 Days Ago
Why thank you for cleaning my code file
41 Days Ago
Rotate and translate cards in inventory
41 Days Ago
Use a different bullet tracer when we're using big bullets card
41 Days Ago
Health scale stat
41 Days Ago
Use nullable values in modifiers instead Add big bullets card
41 Days Ago
Bullet size can be modified by event Can also override bullet tracer FX
42 Days Ago
Headers for identifying each player's hand
42 Days Ago
Implement weapon modifier events, works for targeted card and global
42 Days Ago
Add PauseInPreparationPhase convar, rename double_speed prefab Define API for weapon modifiers
42 Days Ago
ICardDisplay
42 Days Ago
Sync the timer
42 Days Ago
Remove useless code, show timer in prep phase
42 Days Ago
Work on card ui Refactor card inventory ownership/networking
42 Days Ago
CardInventory
42 Days Ago
Cleanup
42 Days Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
42 Days Ago
Define cards
42 Days Ago
UI for half/round end state
42 Days Ago
Cinematic high hit is way too loud
42 Days Ago
Some networking fixes, implement halves. Initial round loop is implemented
42 Days Ago
Fix NRE on start
42 Days Ago
Simple basic recoil
42 Days Ago
Broadcast tracers Show health in hud
42 Days Ago
Player damage
43 Days Ago
Proper feedback if we're looking for a game
43 Days Ago
Hold the weapon in hold bone if we're proxy
43 Days Ago
This works I guess?
43 Days Ago
Make spawnpoint assignment deterministic
43 Days Ago
Actually set the player's position
43 Days Ago
If we can't find a lobby - make one Use your own clothes
43 Days Ago
Fixed player spawn assignment Menu styling
43 Days Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
43 Days Ago
Don't perform round loop spawner if we're the editor
43 Days Ago
Phase sounds
43 Days Ago
Fixed HUD colors
43 Days Ago
UI styling
43 Days Ago
Docs, player HP, fixed round_loop prefab having two combat managers
43 Days Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
43 Days Ago
Start prep phase when enough players join Flow into combat
43 Days Ago
Show player count and required player count