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898 Commits over 214 Days - 0.17cph!

7 Months Ago
Fix a few NREs
7 Months Ago
Add headshot damage multiplier if we hit a hitbox with head tag
7 Months Ago
Extremely basic player outfitter (https://files.facepunch.com/tony/1b3011b1/UcqVcxCTRX.png)
7 Months Ago
Add dev button to fill a game
7 Months Ago
Revert "Fixed door/usables not networking" This reverts commit c2dc6e6fe0a20469fb8f019b864abed7adcea5a6. Restore Sol's commit that was lost to the void
7 Months Ago
Fixed door/usables not networking
7 Months Ago
Fixed typo Fixed a fuckup with possession (hopefully)
7 Months Ago
Don't collide with dropped weapons, overlapping with weapon will try to pick it up
7 Months Ago
Only trigger hit marker if we caused the damage
7 Months Ago
Removed debug log
7 Months Ago
Don't produce effects if we're far enough away from them
7 Months Ago
Remove player collisions with ragdolls Limit weapon shooting effects to bullet trail & player blood, add blood impact sound
7 Months Ago
Show friendly players cash on scoreboard
7 Months Ago
Move the player's camera behind them on death Add EquipmentDropper, drops current weapon (assuming it can be dropped), and drops all specials (bomb) Add equipment dropper to bomb_defusal gamemode
7 Months Ago
Little code changes to improve non-owned possession Fixed another NRE Missed this code Noclip logic change
7 Months Ago
Fixed a collection of NREs
7 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
7 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
7 Months Ago
Order developer menu buttons by name
7 Months Ago
Change RootNamespace
7 Months Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
7 Months Ago
Apply force where the player's aiming when dropping
7 Months Ago
Can drop weapons (not melee), can't pick up yet
7 Months Ago
Can right mouse to knife as well
7 Months Ago
Upped the hearing range for the c4 beeps
7 Months Ago
Fixed the m4
7 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
7 Months Ago
Update .sbproj
7 Months Ago
Let's see if this works, probably not..
7 Months Ago
More investigation
7 Months Ago
Switching Refactor
7 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
7 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
7 Months Ago
Restore weapon icons to buy menu
7 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
7 Months Ago
Add inflictor to damage events, pass through to kill feed
7 Months Ago
Fixed my suspend switching change happening on non-local clients
7 Months Ago
Can only die once, stops kill feed spam
7 Months Ago
Add KillFeed
7 Months Ago
Add IKillListener (prep for kill feed)
7 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
7 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
7 Months Ago
Use BulletSpread instead of hardcoded value
7 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
7 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
7 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
7 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
7 Months Ago
Ragdoll the player's renderer when they die
7 Months Ago
Add notion of armor, can't be bought yet
7 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))