userTony Fergusoncancel
branchsbox-hc1/pawn-refactorcancel

22 Commits over 0 Days - ∞cph!

7 Months Ago
Append (disconnected) to dc'd players
7 Months Ago
Kill feed works again
7 Months Ago
ammo NRE fix
7 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
7 Months Ago
Show disconnected players in the scoreboard distinctly
7 Months Ago
Just use Property for PlayerBody.Player, instead of fetching OnStart
7 Months Ago
Equipment renderer adjustments
7 Months Ago
Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff
7 Months Ago
Another NRE fix
7 Months Ago
Fix NRE when shooting Better logic for player marker vis
7 Months Ago
Removed a bunch of code we don't need on the Drone anymore
7 Months Ago
Cleanup, removed unused stuff
7 Months Ago
Use PlayerPawn in BuyMenu, not PlayerState
7 Months Ago
Support Buy Menu items again
7 Months Ago
Kill bots playerstates as well as their pawn
7 Months Ago
Vitals UI works for any pawn
7 Months Ago
When possessing a pawn, set its PlayerState
7 Months Ago
Can deploy drone by using left mouse button, removed dev menu debug for it
7 Months Ago
Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone.
7 Months Ago
Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState
7 Months Ago
Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn
7 Months Ago
Work in progress Pawn refactor