userTony Fergusoncancel
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922 Commits over 184 Days - 0.21cph!

Fixed references to human textures being broke
Color adjustments for camera
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
ApplyThrowableAnimations NRE fix
Temp fix for fire, using facepunch.fire_particle_fast
Fixed headshot sound ranges
5 Days Ago
Fixed air-kill killfeed icon being always black, it should be the attacker color if not self
5 Days Ago
Add sync'd weapon flags so aim is properly networked, works properly when spectating other players
5 Days Ago
Add ScoreAttribute.ShowTeamOnly, make balance only show up for teammates
5 Days Ago
Up molotov's throw power to match the HE
6 Days Ago
Update grenade icons
6 Days Ago
Proper icons for USP-S and Bayonet
6 Days Ago
Refinery's too small to even need global fog
6 Days Ago
Add CrosshairType.Dot
6 Days Ago
Use legacy tonemapper for now
6 Days Ago
Save out C4 so we have its metadata
6 Days Ago
Attempt at ensuring RoundStateTeam avatars change when they should
6 Days Ago
Don't create tracer if the effect distance is low
6 Days Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
6 Days Ago
Ammo reserves
6 Days Ago
Fixed not being able to hit E to pick up a weapon
6 Days Ago
Removed some unused props
6 Days Ago
Save some useful metadata in weapon prefabs so we can use it for dropped weapons, so we can use accurate bodygroups, model, bounds from the model renderer
7 Days Ago
No ammo state for Crosshair
7 Days Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
7 Days Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
7 Days Ago
Use Overlay for viewmodels
7 Days Ago
Fixed game status display flicking the time up repetitively
7 Days Ago
Fixed size inconsistency between round team display
7 Days Ago
Fixed bomb icon showing up for everyone when it shouldnt
7 Days Ago
I'm turning off AO for now
7 Days Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
8 Days Ago
Fix knife swing sound, amongst other fixes
8 Days Ago
Fixed some grenade refs
8 Days Ago
Reduce main menu blur
8 Days Ago
Turn off AO on the main menu because it looks like ass with DoF/fog
8 Days Ago
Fixed main menu guns not being shown
8 Days Ago
Balance out a bunch of audio attenuation
8 Days Ago
Little sound tester tool https://files.facepunch.com/tony/1b1311b1/sbox-dev_HsjHgYb7hU.png
8 Days Ago
Let's do viewer tag this way instead
8 Days Ago
Can't re-equip same weapon
8 Days Ago
Force-off to be sure
8 Days Ago
Don't apply viewer tag to players that aren't me
8 Days Ago
Don't render crosshair if HUD is disabled
8 Days Ago
Refinery: Add ambient light, place a few characters around in editor only mode Don't need flags on these
8 Days Ago
Greatly simplify how we render stuff based on being firstperson/thirdperson, should be very solid now
8 Days Ago
Fixed up weapon visibility in thirdperson
8 Days Ago
Update backgrounds for map scenes
8 Days Ago
Map Refactor, remove MapDefinition, use MapInformation as Scene metadata, pass scenes around instead of wrapper Remove .map files
8 Days Ago
Rename Casual Defuse to just Defuse, remove helmet/defuse kit defaults