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833 Commits over 153 Days - 0.23cph!

4 Days Ago
Remove GunsmithWeapon
4 Days Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
4 Days Ago
4 Days Ago
Remove PlayerCameraOverrides, it's bullshit
11 Days Ago
Solve main menu equipment visibility This code still sucks
11 Days Ago
Fixes - de_refinery compile day time!!!!!
17 Days Ago
Use LFS for .vpk's, migrate existing vpks to LFS
23 Days Ago
API update
23 Days Ago
RMR toggles gasblock, fixed some logic to make this work
23 Days Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
23 Days Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
23 Days Ago
Refactor
23 Days Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
23 Days Ago
Resetting bodygroup only applies to effected bodygroups
23 Days Ago
Add another optic, underbarrel configuration for M4
23 Days Ago
Add zoom controls
24 Days Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
24 Days Ago
Right click to clear, edit jiggle bones to have configurable angular limits
24 Days Ago
Implement attachment point UI, button press selects a random eligible attachment
24 Days Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
25 Days Ago
Start pushing some stubs / general data prep for the gunsmith
25 Days Ago
Add @RickGreeve's beautiful new incendiary grenade
26 Days Ago
Obsolete fixes
26 Days Ago
API update
30 Days Ago
Adjust bounds for circle charm
30 Days Ago
Charms testbed, swing script Added charms assets Update charms.scene
31 Days Ago
Use action button
31 Days Ago
New layout for create lobby page
31 Days Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
31 Days Ago
Start restyling map/mode selection
40 Days Ago
Move DestroyBetweenRounds to GameLoop rules
40 Days Ago
Move sound emitter to a library, document it, add AutoStart prop
40 Days Ago
Bit more organization, create lib
40 Days Ago
Folder structure cleaned up, reorganized
40 Days Ago
Add utility to blur out the menu system's background, per-page
40 Days Ago
Improve settings entry UI
40 Days Ago
Add settings button to pause screen now that it's not on every single page
40 Days Ago
Rework some UI
43 Days Ago
Start recording airshot and wallbang stats, including per-weapon
43 Days Ago
Cleanup
46 Days Ago
Work on restoring functionality
46 Days Ago
Get team assigner working again, only works with 2 teams right now
46 Days Ago
Fixed up some team refs, victory state serialization
46 Days Ago
Give Anarchist some uesful tags
46 Days Ago
Start on team system refactor
47 Days Ago
Map Voting: only show enabled maps
47 Days Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
47 Days Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
47 Days Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
47 Days Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.