userTony Fergusoncancel
reposbox-roguefpscancel

9 Commits over 0 Days - ∞cph!

10 Months Ago
AI stops when they hit a certain distance from the player
10 Months Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
10 Months Ago
AI: Clean up chase state, prep attack state
10 Months Ago
AI: remove stimulus system, look for closest player and navigate to them
10 Months Ago
Footstep radius increased
10 Months Ago
Remove all my shitty HealthComponent/DamageInfo bullshit from gunfight, made AI move towards the player
10 Months Ago
Add a bunch of AI code from Opium Npcbase is an Agent Simple state machine for NPCs
10 Months Ago
Player.PlayerStats -> Actor.Stats, fixed player prefab to match
10 Months Ago
Start porting Actor stuff in prep for NPCs