branchsbox-roguefps/maincancel
9 Commits over 0 Days - ∞cph!
AI stops when they hit a certain distance from the player
AttackingState will try to shoot weapon items if AI has it
Weapon items have an option for originating from its GameObject instead of the Camera
AI: Clean up chase state, prep attack state
AI: remove stimulus system, look for closest player and navigate to them
Footstep radius increased
Remove all my shitty HealthComponent/DamageInfo bullshit from gunfight, made AI move towards the player
Add a bunch of AI code from Opium
Npcbase is an Agent
Simple state machine for NPCs
Player.PlayerStats -> Actor.Stats, fixed player prefab to match
Start porting Actor stuff in prep for NPCs