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9 Commits over 0 Days - ∞cph!

34 Days Ago
AI stops when they hit a certain distance from the player
34 Days Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
34 Days Ago
AI: Clean up chase state, prep attack state
34 Days Ago
AI: remove stimulus system, look for closest player and navigate to them
45 Days Ago
Footstep radius increased
45 Days Ago
Remove all my shitty HealthComponent/DamageInfo bullshit from gunfight, made AI move towards the player
45 Days Ago
Add a bunch of AI code from Opium Npcbase is an Agent Simple state machine for NPCs
45 Days Ago
Player.PlayerStats -> Actor.Stats, fixed player prefab to match
45 Days Ago
Start porting Actor stuff in prep for NPCs