reposbox-sausagesurvivors2cancel
38 Commits over 0 Days - ∞cph!
Fixed death screen retry bind being callable whenever
Fix up player bounds, added intro/outro to tooltips
Set cursor type respectively when (un)hovering eligible tooltip entities
Rewritten tooltip system to not have one panel per unit, instead we'll just trace from the cursor. Also lets us deselect by clicking off a unit now too. Significant performance improvement.
Remove ununsed actions/duplicate gamepad codes
If UpgradeItem gets destroyed before its tooltip is gone, delete the tooltip
Fixed ItemSelect mouse click bugginess, added keyframe anims when hovering over upgrades
Refactor ItemToolTip to be created as a child of our game's root panel, not the item panel - fixes all z position bullshittery
Adjust UpgradeItem box-shadow
Use UpgradeItem in ItemSelect
Re-added scrolling to player tooltip's upgrades list
Added player avatar to player tooltip, redesigned to be inline
Use UpgradeItem component in DeathScreen
Move the chatbox up if upgrade list is in the way
Add join/leave and death messages
Spawn coin particle clientside, interpolate toward position (smooth coins), fixes #3
Nevermind, this isn't the way to approach it as we end up stomping all mouse input
Click anywhere to close active tooltip
Fixed ThingTooltip style, whoops
UI Refactor / Cleanup - added general theme stylesheet, reusable UpgradeItem component which creates tooltips
Fix up stylesheet warnings
Support showing damage ranges if they aren't fixed
Update tooltips to match new UI concepts
Added twin stick camera controls for using a gamepad
Show player dash count on tooltip too
Add player upgrades to player tooltip so you can view other people's upgrades
Hold reference to currently open tooltip - close it if we open a new one
Test tooltip for units, need to make it pretty later
UnitTooltip -> ThingTooltip, use existing interface to filter through usable tooltips. IThing inherits IValid
Add tooltips to hud, hide until hovered
Use collision bounds to center align the tooltip box a bit better
Add boilerplate for interactable unit tooltips
Hold references to particles that we want to delete on game restart
Remove useless camera code
Unset dash velocity when dash is finished - set velocity, don't offset position when dashing, add skid anim for dash
Fixed player item tooltip getting stuck on screen
Fixed bullets spawning above the player
Better PlayerItems hover behavior