userTony Fergusoncancel
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55 Commits over 0 Days - ∞cph!

12 Days Ago
Adjustments to boost mechanic
15 Days Ago
Bullets point towards lerped direction, not raw input
15 Days Ago
Fixed projectile collisions being funky, disable main collider properly
15 Days Ago
Implement haptics for shooting Trigger haptics when taking damage
15 Days Ago
Start on pickup system, refactor shooting a bit to support haptics
15 Days Ago
Shield effects tint based on its current power
15 Days Ago
Use controller color for player's world panel
15 Days Ago
Add Rick's spaceship model
15 Days Ago
Fixed bullets colliding with dead players, collision problems w/ players
15 Days Ago
Don't show health bar if at max
15 Days Ago
Add ability to scope input hints https://files.facepunch.com/devultj/1b1811b1/sbox-dev_05o2cfn6aa.png
15 Days Ago
Add player damage FX, health bar
15 Days Ago
Add TryUnstuck to Player movement
16 Days Ago
Don't use 4 players lol Refactor projectiles to not require a collider
16 Days Ago
Add GameStateManager.PlayerCount for debug
16 Days Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
16 Days Ago
Extend projectile lifetime when a shield deflects
16 Days Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
16 Days Ago
Refactor shields to be directional, 90 degree angle coverage
16 Days Ago
Add shooting hint Add input hints for all mechanics
16 Days Ago
Add player name panel
16 Days Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
16 Days Ago
Minor fixes, can't shoot while shield is up
16 Days Ago
.sbproj cleanup
17 Days Ago
Fix menu glyph/input
17 Days Ago
Add ability to toggle between twinstick movement and face-velocity movement
17 Days Ago
Don't start the game automatically when everyone's ready, let them press a button
17 Days Ago
Add boost thrusters to player
17 Days Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
17 Days Ago
Add shield effects
17 Days Ago
Add particle to bullet projectile & player exhausts
17 Days Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
17 Days Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
17 Days Ago
Add some Actions to ShieldComponent
17 Days Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
17 Days Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
18 Days Ago
Fixed laser shooting sound path
18 Days Ago
Use FP4 ships
18 Days Ago
Control player colors from PlayerManager instead of multiple times in multiple places
18 Days Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
18 Days Ago
Projectile collision event, projectile damage, health component
18 Days Ago
Paint highlight outline on players instead of tinting them
18 Days Ago
Folder restructure
18 Days Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
18 Days Ago
Add shooting sound
18 Days Ago
Set player color based on player id, ready up will only scope input up to the max controller count
18 Days Ago
Add CameraManager script that tries to keep all active players on the screen
22 Days Ago
Add basic projectile, shooting component
22 Days Ago
Add GameStateManager.IsDevelopment for quickly starting a 2-player game without any setup
22 Days Ago
ReadyUpStatus uses ReadyUpSystem.MaxPlayers Update player prefab, add some assets for spaceships